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===Medium Infantry=== *'''Armand 'Le Muet,' Freelance Killer:''' Poor old Armand can't remember which side he's on. He brings an irritating ARO piece made difficult by his ODD. He also comes with the option for either an antipersonnel minelayer to protect his zone or an MSV1; considering a Brawler has an MSV2 for less, the former might be a better choice. *'''Druze Shock Teams:''' this is it, the reason why you're playing this army. As infantry, Druze are seriously kickass and way different than when they tag along with the sultanate. Your standard Druze packs a combi-rifle, chain colt, X-visor and viral pistol with Veteran and Fatality 1. Options for a paramedic, lieutenant or a panzerfaust. They can trade their X-visor and combi for an HMG or MULTI-sniper with mimetism; can drop the chain colt for a nimbus and E/M grenade launcher; switch just the combi for a shock Marksman Rifle or the X-visor alone for either an AHD or KHD. A dizzying array of options no doubt, but it gets even better once you start building fireteams with them... **'''Fireteam: Duo:''' very barebones, best used for a hacker and some support. **'''Fireteam: Haris:''' Much like the Brawlers, a very compact and efficient gun platform for an HMG, sniper or marksman. **'''Fireteam: Core and Special Core:''' taking 5 of these is a bit like taking 5 Bolts - you're only really doing it to run some sort of aggressive lieutenant. Unfortunately, you don't really have options for those in this list. However, you have two special core options: there's the option of up to three brawlers from above or a brawler and a Clipper dronbot, which is just crazy! **'''Security Chief Arslan:''' Compared to other Druze, he gets better CC/BS, an MSV1, Hyperdynamics and NWI. He's best taken in a Duo with another specialist-Druze or Valerya.
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