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Geist: The Sin-Eaters
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==Thresholds== Water is wet, fire burns and NWoD games have a "racial" and a "class" [[splat]]. Your Threshold is your "race", determining how you died. This, in turn, determines which Keys you have access to from the start, as well as which of the Horsemen of the Apocalypse they consider to be their patron. ===The Forgotten=== Those Who Died By Chance. The unlucky sods who got struck by lightning, had their skulls cracked by meteors, stuck a shovel in the ground and hit a bomb, stepped on a marble and broke their neck, or just about any other death that's through stupid misfortune. This is more or less the DIY faction of Geist: they're the [[Promethean: The Created|Extempores]], the [[Mage: The Ascension|Orphans]], the [[Vampire: The Masquerade|Caitiff]] and so on. If your death is down to sheer bad luck, a bizarre coincidence or something utterly out of your hands, then you're a Forgotten. Their Keys are Industrial and Pyre-Flame, and their patron is the Grey Horseman (Chance). ===The Pious=== Those Who Died By Faith. Introduced in Dark Eras Companion, these are the people who died during extreme acts of faith, like by being crucified and then bleeding out. Their first Key is always related to how they died, whilst the second one is chosen by the [[DM|storyteller]], and they have no patron Horseman. ===The Prey=== Those Who Died By Nature. Victims of the elements, nature, and animals. Bitten by poisonous spiders, crushed by a hippopotamus, caught in an avalanche, mudslide, hurricane, or volcanic eruption, swept away in a river and drowned, got caught by hypothermia or overheated: all of these will create a Prey. Their Geists tend to look inhuman: animals, plants and [[elemental]]s are all favorites. Their Keys are Primal and Grave-Dirt, and their patron is the Pale Horseman (Death). ===The Silent=== Those Who Died By Deprivation. Those who died of hunger and thirst, were neglected or suffocated, or otherwise died because nobody cared enough to prevent them from dying are all Silent. They tend to resent their Geists, who look like hollow versions of their Sin-Eater or resemble their death in some way. Their Keys are Stillness and Cold Wind, and their patron is the Black Horseman (Famine). ===The Stricken=== Those Who Died By Pestilence. The sick and poisoned, those who died by viruses, bacteria, infections, and all that stuff. Their Keys are Phantasm and Tear-Stained, and their patron is the White Horseman (Pestilence). ===The Torn=== Those Who Died By Violence. [[Khorne|War, violence and all other deaths due to conflict]] generate the Torn. This does not always make them the combat splat: while most of them do favor the physical Attributes, many of them favor social Attributes to act as instigators or even peacemakers. Their Keys are Stigmata and Passion, and their patron is the Red Horseman (War). <center> <gallery> File:GeistThresholdForgotten.png|The Forgotten File:ThresholdPious.png|The Pious File:GeistThresholdPrey.png|The Prey File:GeistThresholdSilent.png|The Silent File:GeistThresholdStricken.png|The Stricken File:GeistThresholdTorn.png|The Torn </gallery> </center>
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