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====Eastern Heartlands==== Although the Swordcoast gets the most focus, the Western Heartlands is More of [[Ed Greenwood]]'s babies, where he and his players spend most of their own time. We have [[The Dalelands]], a loose confederation of independent small towns that were given this land by the elves of Cormanthor as a pact in hopes that these common farming folk will act as a buffer against approaching evils. Ed's OC [[Elminster]]'s hometown, Shadowdale, is here. The Dalelands is always under threat of plots by its more nationalize neighbors to break up these close nit rural communities to annex their lands in addition to other D&D baddies. To the Southeast is [[Cormyr]] one of the very few classical fantasy kingdoms that exist in the Forgotten Realms. Nobility is important, and the only way to really get in is through political marriages. Commoners and adventures with remarkable skills that want to get their family's foot in the door could join the purple dragon knights or the War Wizards; though not a hereditary title, it's still your best way to start schmoozing with nobility. Sembia is your conglomeration of capitalist port towns, a place where to get trade goods without the taxation or quality control of Cormyrs ports.There's always merchants willing to sell or searching for a new source of revenue to milk. Westgate is somehow an even seedier cesspool of crime and villainy that makes Amn and Sembia look like ethical and orderly governments by comparison. Bribery and profits are only what matter. The Moonsea is a region filled with independent cities constantly rising and falling, this is where [[Zhentill Keep]] is found, the birthplace of the [[Zhentarim]]. With the founder, the now ancient archmage Manshoom, falling out of favor, and an ill-advised alliance with the [[phaerimm]] causing a devastating shadow war with the returned Netherese, the Zhentarim's current main base of operations is now in the West but still looking to reclaim their birthplace. Cormanthor is your classic big ass forest containing the remains of an ancient elven empire. The main city was [[Myth Drannor]], a relatively recent city by eleven standards, attempting to preserve the few vestiges of elven civilization by opening up to other races and giving way land to the Dalelands. but like more things Elven, haters going to hate, and demons going to demon, after several incursions, the straw that broke the elven back was a idiot elf High Mage, Khyssoun Ammath, created and reared a red dragon that never known evil. Apparently the ruling counsel forgot or lacked the heart tell poor Ammath that taking this red dragon on joy rides was the impossibility required to destroy the city's protective wards, and released three imprisoned [[yugoloth|yugoloths]] that proceeded to build an army of darkness and razed Myth Drannor, one of the last real elven cities. Around the transition to 4e, ancient Elf Cambions finally conquered the ruin of Myth Drannor, only for a crusade to take it back and decide to seriously try to rebuild the city this time. Myth Drannor was returning to power until The Second Sundering, where Sembia invaded the Dalelands. Calling on allies, it was a war between the alliance of The Dalelands, Cormyr, and Myth Drannor vs the Netherese and their puppets, ending with the last Netherese flying capital city crashing into Myth Drannor, once again destroying the remains of two once grand empires. This war started about 6 to 16 years ago between 4e and 5e, With the status quote returning to how it was before in 3e. <gallery> Eastern Heartlands3e.png </gallery>
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