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===Wargears=== =====Melee Weapons===== *'''A Maw and Jaws you don’t want anywhere near your squish parts''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''A Maw and Jaws you don’t want anywhere near your squish parts''' || Melee || Melee || User || -3 || 1 || For every hit roll of 5+ made by this weapon do not roll to wound, it automatically deals one mortal wound instead of the normal damage. |} *'''Burning bag of Codex Astates''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Burning bag of Codex Astates''' || Melee || Melee || +1 || -2 || D3 || When attacking with this weapon, you must subtract 1 from the hit roll. In addition to this, each hit with this weapon counts as 3 hits instead of 1. In a turn where the bearer of this weapon charged you may make an additional attack with this weapon in the following fight phase. |} *'''Damaged Power Fist''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Damaged Power Fist''' || Melee || Melee || x2 || -2 || D3 || When attacking with this weapon, you must subtract 1 from the hit roll. |} *'''Flaming Chain Flail''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flaming Chain Flail''' || Melee || Melee || +1 || -2 || 1 || Each hit with this weapon counts as 2 hits instead of 1. In a turn where the bearer of this weapon charged you may make an additional attack with this weapon in the following fight phase. |} *'''“Improvised” Weapon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''“Improvised” Weapon''' || Melee || Melee || x3 || -3 || D6 || This weapon treats damage rolls of 1 and 2 as dealing 3 damage. When attacking with this weapon, you must subtract 1 from the hit roll, but each hit with this weapon counts as two hits. |} *'''The “Sneaky” Knife''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The “Sneaky” Knife''' || Melee || Melee || User || -3 || 1 || Wound rolls of 6+ with this weapon deal a mortal wound in addition to normal damage. |} =====Shooting Weapons===== *'''Combi-Combi-Combi-Combi-Combi Flamer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Combi-Combi-Combi-Combi-Combi Flamer''' || Assault 5D6 || 8” || 4 || -1 || 1 || This weapon automatically hits its target. |} *'''Mega Flamer of Wrath:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Mega Flamer of Wrath''' || - || - || - || - || - || When firing this weapon, choose one of the following profiles before firing. |- |'''PUSSY MODE!!!''' || 18” || Heavy 2D6 || 5 || -1 || 1 || This weapon automatically hits its target. |- |'''FUCK SAFETY MEASURES!!!''' || 18” || Macro D6 || 9 || -4 || D6 || This weapon automatically hits its target. Roll a D6 for each hit made by this weapon. For each roll of 1 the bearer suffers D3-1 mortal wounds and the targeted unit suffers an additional hit with the weapon's profile. |} *'''Molotov Cocktails:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Molotov Cocktails''' || Grenade 2 || 8” || 3 || 0 || 1 || Each successful hit roll with this weapon causes D3 hits rather than 1; if the target is a Swarm unit or contains 6 or more models, each successful hit roll with this weapon causes D6 hits rather than 1 or D3 . |} *'''The “Mistake” Remover:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The “Mistake” Remover''' || Assault 2D6 || 8” || 5 || -1 || 1 || This weapon automatically hits its target. |} =====ArteFUCKt===== *'''Adaptive Rage:''' ''Never say that angry marines are incapable of learning from their enemies (because they’ll stove your heads in for disagreeing with them), as angry marines who have fought the Tyranids have noticed that their foes would adapt to the tactics of whoever they were fighting. Unfortunately for the Tyranids, the only real adaptations they could make were to grow longer legs and run in the other direction or develop camouflage skin to hide so that they wouldn't get their new, longer legs ripped off. To try and emulate this the angry tech marines took an analaytics servitor, stripped it down to just its brain and associated casing and strapped it to a marine helmet. During the battle, the servitor brain then feeds real-time tactical data to its wearer in the form of “FUCKING TELLING THE CUNT I’M RIDING ON THAT THE SHIT HEAD OVER THERE IS FUCKING CHOPPY SO YOU SHOULD BE EVEN FUCKING CHOPPIER YOU TWAT!!!”'' ::The bearer of this relic has the faction specific rules of whatever enemy it is facing (this stacks if there are multiple different enemy factions). In addition to this, if the bearer of this relic also slays the enemy warlord then they gain that warlords warlord trait as well. =====Wargear===== *'''A Pack of Cold Refreshments:''' ''A cold, refreshing drink can be all an angry marine needs to brush off the flames of a titan inferno gun.'' ::A unit with this wargear adds 1 to its armour save throws against weapons which automatically hit their target and weapons which roll 2 dice and discard the lowest dice when determining damage when the bearer is firing at half the weapons range. *'''Flaming Sidecar:''' ''Some Black Brothers think that their bikes, despite being made of mostly flame, don’t have enough flames on them. However, as their bikes already have the highest possible density of flamers per square inch outside of a weapon cache, there is no way to add any more guns to the bike. Some circumvent this issue with the laws of physics by simply adding more bike, or more specifically, a sidecar. This sidecar is then loaded to the brim with fuel tanks, flamers, Molotov cocktails, and sometimes is outfitted with a Mega Flamer of Wrath, for those Black Brothers who prefer one massive flamer instead of too many smaller ones.'' ::A model with this wargear subtracts 4” from its movement range, but gains 2 additional wounds and 4 additional flamers.
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