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===Great Wheel=== [[File:Iron dragon Dragon 356.png|300px|right]] Known as the most powerful of all the Ferrous Dragons, the Iron Dragons have a dream: a dream that one day, dragons will take their rightful place as rulers of the world and render all humanoids into servants of dragonkind. They're not hostile towards non-dragons, they simply see this as the natural order of things, and seek to bring it about by whatever means are necessary, which D&D figures makes them Lawful Neutral. The only Ferrous Dragons with the innate ability to assume humanoid shape, Iron Dragons exploit this ability to walk amongst other races to learn all they can about worldly events and how these can be used to their advantage. They even prefer to fight to the surrender of would-be assailants rather than the death, although their victims are usually eaten once the Iron Dragons feel they have extracted all useful information. For obvious reasons, most people who are aware of Iron Dragons don't like them very much. Dwarves and other mining races in particular dislike them; these dragons always lair near deposits of iron ore, typically in hilly and mountainous terrain, and hoard raw and worked iron with as much fanaticism as a Red Dragon hoards gold and jewels. Some have suggested that they actually need iron ore to reproduce, a suggestion the dragons themselves won't dignify with a response. Their strongest enmity, however, is reserved for Red Dragons. The two breeds absolutely '''despise''' one another, and fight to the death on sight; Red Dragons view their ferrous relatives as weakling interlopers too pathetic to be considered true dragons, whilst Iron Dragons regard the infamous chromatics as a stain on draconic character that must be erased. Iron Dragons have even been known to cooperate with dwarves in order to get rid of a mutually troublesome Red Dragon. Iron Dragons are uniquely colored, with flat black scales that take on an increasingly glossy, metallic texture with silvery highlights as the dragon ages. These dragons are formidable opponents; they have two breath weapons, both conical gouts, one of super-heated sparks that inflicts half electric and half fire damage, and one of sleeping gas, they can cast Heat Metal 3/day, and twice per day can cast Stone Shape, Detect Thoughts (ESP in AD&D), Transmute Rock to Mud, and Wall of Iron. Upon reaching the age of Great Wyrm, they can use a variant of Flesh to Stone called Flesh to Iron once per day, although in AD&D it was a simple Flesh to Stone spell-like ability. They are immune to fire. Iron [[Half-Dragon]]s wield conical blasts of superheated sparks (half and half fire/electric damage) and are immune to fire.
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