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===Dragon Magazine Compendium Volume 1=== Intended to be part of a series of books gathering the more well-designed and received content from Dragon in official print, the 3.5 Dragon Compendium ironically came out in August 2007... as in, 4 months after it had been announced Dragon Magazine was shutting down. Consequently, it was the only one of its kind to ever be released. It featured the following articles: * New Races: ** [[Diabolus]]: A [[fiend]]ish looking yet benevolent PC race. ** [[Diopsid]]: A playable race of humanoid beetles inspired by the stalk-eyed fly. ** [[Dvati]]: An extraplanar PC race consisting of a single soul shared between identical twin bodies. ** [[Lupin]]: A return of a classic PC race of humanoid wolves from the [[Mystara]] setting. ** [[Tibbit]]: A [[catfolk]] PC race derived from an ancient D&D monster; housecats who can transform into a [[halfling]]-like humanoid form. * New Base Classes: ** Battle Dancer: A [[monk]] [[Variant Class]] with a Chaotic alignment, based on slaves who taught themselves unarmed martial arts forms disguised as dance styles to free themselves. ** Death Master: A [[Necromancer]] who combines the traditional [[Intelligence]] focus of the [[wizard]]ly necromancer with certain [[cleric]]al necromancer abilities, such as rebuking undead. He also gains an undead companion and turns into a [[lich]] at 20th level. Intended for evil NPCs. ** Jester: A [[bard]] [[Variant Class]] who focuses on offensive magic and debuffing opponents, rather than the bard's focus on curative magic and buffing allies. ** Mountebank: A [[Charisma]]-focused [[rogue]] [[Variant Class]] who gains innate mystical abilities due to a fiendish pact, but withoiut directly spell-casting. ** Savant: The ultimate [[Skill Monkey]], a PC analogue to the [[Expert]] who uses their broad knowledge base to become a jack-of-all-trades character. Can be seen as a [[bard]] [[Variant Class]], given it can cast arcane and divine magic, and also sneak atack, whilst getting lots of feats. ** [[Sha'ir]]: A return of the famous [[genie]]-binding [[wizard]] [[Variant Class]] from [[Al-Qadim]]. ** Urban Druid: As its name suggests, a [[Druid]] [[Variant Class]] that is bonded to the urban environment rather than the wilderness. * New Prestige Classes: ** Aerial Avenger: A flying warrior specialized in mid-air combat. ** Arcanopath Monk: A [[monk]] specialized in slaying wizards. ** Blessed of [[Gruumsh]]: A divinely blessed paragon [[orc]] or [[half-orc]]. ** Cerebrex: One of three paths of magic-user who use magic to augment their own biology. The cerebrex manipulates its nervous system to gain incredible powers over the minds and senses of themselves and others. ** Fleet Runner of [[Ehlonna]]: A [[cleric]] or [[druid]] dedicated to Ehlonna who seeks to master speed above all else. ** Flux Adept: One of three paths of magic-user who use magic to augment their own biology. The flux adept manipulates muscle, glands and organs to gain incredible physical prowess. ** Force Missile Mage: A [[wizard]] who focuses on mastering the iconic Magic Missile spell to unprecedented heights. ** Monk of the Enabled Hand: A [[monk]] who has learned a number of specialized unarmed strikes. ** Osteomancer: One of three paths of magic-user who use magic to augment their own biology. The osteomancer manipulates their bones and the bones of others, specializing in gruesome natural arms and armor. ** Shaper of Form: A [[transmuter]] whose specialization has reached unprecedented heights, allowing them to manipulate physical matter with unparalleled power. * A vast array of feats, including the concept of Sorcerous Bloodline feats, which would inspire the [[Sorcerer (Dungeons & Dragons)|Sorcerer]] of future editions and [[Pathfinder]]. * A vast array of new equipment and magic items, with the latter gathering many of the [[Bazaar of the Bizarre]] articles together. * Spell templates. * A system for glyph magic. * A discussion of how to use riddles at your table without them derailing the game. * A historical examination of runes and how to use them in fantasy games. * Two eaxaminations on tesseract-based dungeons. * New poisons. * New Monsters: ** Blackroot Marauder: A malevolent [[construct]] created in blasphemous mockery of a [[treant]]. ** Bleeder Beholder: A [[vampire]]-like [[beholder]]kin which lacks a mouth and has only a single eye, but is covered in blood-sucking mouth-tipped tentacles. ** Bodak Creature: A template for non-humanoid [[bodak]]s. ** Bonespitter: A grotesque undead monster born from multiple creatures mashed together by planar flux. ** Bonetree: A swamp-dwelling carnivorous plant that feeds on bones. ** Casurau: An incorporeal undead created when dozens or more of intelligent and usually defenseless creatures die in a single traumatic event. ** Chaoswyrd: A horrif, nightmarish planar beast from [[Limbo]]. ** Ciruja Plant: A magical carnivorous plant that feeds by draining the youth from living beings. ** Elemental Demon: A primal creature that emerges spontaneously from the elemental matter of the [[abyss]], combining aspects of [[elemental]] and [[demon]]. Consist of Air, Ash, Earth, Fire, Ice and Water Demons. ** Demonically Fused Elemental Template: A creature template to represent [[elemental]]s corrupted through being magically fused with [[demon]]ic essence. ** Lesser [[Chromatic Dragon]]s: Three new dragons based on three "missing" colors; the ground-dwelling Orange Dragon, which spits an explosive oil, the arrogant and haughty Purple Dragon with its three different breath weapons, and the quick, serpentine, Yellow Dragon, which encases its victims in sprays of adhesive, moisture-draining salt. ** Ghoulish and Ghastly Creatures: A pair of creature templates to allow DMs to apply the Ghoul and Ghast traits to non-humanoids. ** Glasspane Horror: A bizarre and vicious [[aberration]] that consumes gems and which appears as living glass. ** [[Grandfather Plaque]]: A unique [[construct]] doorman that consists of an almost sapient decorative door plaque, which can greet and dissuade visitors for its creator. An obscure monster originating from the days of AD&D. ** Bog Mummy: A variant [[mummy]] created by pickling in the oxygen-starved waters of deep swamps. ** Ragewing: A small, flying [[aberration]] that drives victims into fits of homicidal fury to feed on the bloodshed that results. ** Ravenous Creatures: Victims of a twisted magical plague which induces a starvation that never heals, corrupting them into a particularly savage form of gaping-jawed ghoul. ** Seelie Court Fey: An upgrading template for [[fey]] creatures to represent membership in the Seelie Court. ** Spiritus Anime: An incorporeal undead that possesses the bodies of the dead to wreak havoc on the living. ** Trap Haunt: The [[ghost]] of a [[rogue]] slain by a [[trap]], who nowo seeks to lure victims into the trap which killed them. ** Fire Troll: A [[troll]] subspecies adapted to life in regions of extreme heat, who heal through exposure to flames and heat, vulnerable only to cold and lightning. ** Unseelie Fey: A template representing a [[Half-Fey]] descended from the crueller members of the [[fey]] society. * 101 wondrous whereabouts * A guide to contructing NPCs with just seven sentences. * Alterante Critical Hit and Fumble Rules. * An instant adventures generation chart. * Some examples of ways to spice up the visuals of enchanted weapons. * A pronounciation guide for D&D. * A guide to running solo dungeon adventures.
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