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===[[Lancer (RPG)|Lancer]] Roles=== Lancer includes five roles that apply to both player mech frames and enemy mechs. While enemies are rather clear-cut in their roles, player mechs tend to have roles that can overlap with each other. * The '''Artillery''' is a long-ranged variant of the striker. Because of how prevalent guns are on mechs, mechs in this category usually have ways to guarantee that their shots will make their impact. ** Frames usually differentiate themselves on what particular weapons they tend to favor and how they manage their ranges. ** Examples of Artillery Licenses: HA Barbarossa, SSC Monarch * The '''Controller''' usually has the best options for tech attacks of the bunch. This allows them to debuff enemies very quickly, though they could also have some means of area denial that makes moving past them quite difficult. ** Frames usually differentiate themselves in how they decide to hamper their enemies, either directly or indirectly. ** Examples of Controller Licenses: SSC Dusk Wing, HORUS Minotaur * The '''Defender''' usually has some means of area denial or protection for others. They also usually have ways to bolster their reactions so that they can more easily halt enemies from attacking their allies. ** Frames usually differentiate themselves based on how they manage to either shield allies or block enemies. ** Examples of Defender Licenses: HORUS Gorgon, HA Saladin * The '''Striker''' tends to focus more on up-close warfare, whether or not it involves going into melee. They also tend have options for minor debuffing. ** Frames usually differentiate themselves on what weapons they favor and how they intend to stay within the ideal range for their weapons. ** Examples of Striker Licenses: IPS-N Blackbeard, HA Ghengis * The '''Support''' has means to bolster allies, whether it's blocking out negative status effects or augmenting allies. ** Frames usually differentiate themselves based on how exactly they boost allies ** Examples of Support Licenses: IPS-N Lancaster, SSC Swallowtail
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