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Chapter Master Smashfucker
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==Bring Your Friends!== Things only get smashier when you roll with your crew. Keep in mind that a Fist of Medusa Detachment and a good roll on the Iron Hands warlord traits table will improve FNP by an additional +1 ''each''. ===Apothecaries=== A Command Squad with an Apothecary grants Feel No Pain (5+); when Smashbane was conceived, this replaced his Chapter Tactics FNP (6+), and Smashfucker's Gorgon's Chain improved it to FNP (4+). However, with C:SM 7th edition, all of the FNP sources they get base (Chapter Tactics, the Gorgon's Chain, and Fist of Medusa command benefit) can simply add 1 to another FNP source if present. That brings Smash* to a monstrous FNP (2+), or FNP (3+) if not leading a Fist of Medusa. The Iron Hands Warlord Trait table has a result that can add another +1 to the Warlord's FNP, so that means Smashfucker could get an FNP (3+) without the Apothecary! While theoretically possible to get FNP (1+), you obviously still fail on a 1 (GW had to include that in the recent FAQs to check the rules-lawyers trying to max out the immortality of Smashfucker), so no point in that, although it DOES mean he will stay at FNP (2+) even after managing to lose his first wound, which also removes his +1 from the Gorgon's Chain. You can kit out the Squad with Bikes, if you wish; since non-Challenge Wounds are resolved against majority Toughness, this means Smash* is T5 against most things, making it even harder to shut down his FNP and slightly improving his already absurd durability against any non-Poisoned weapon below S7. However, remember the unit will only move at Smash*'s speed and won't fit in a Transport any longer. ===Librarians=== Because magic. Take a librarian, or go all-out and grab a whole fucking conclave. If you want, grab bikes and attach them to Smash*'s squad. Finally, roll on Sanctic Daemonology and hope for Sanctuary. That will give Smashy and any shield-toting command squad vets a ''2+ invulnerable save''; if your fearless leader is rocking Cataphractii armour, that shit is ''rerollable.'' The libby and apothecary will have to settle for a 6+, so wrap them up tight and remember that even a command squad apothecary is a character who can make Look Out, Sir! rolls. If you successfully grab Sanctuary and still have powers left to roll, Endurance deserves a special look: it'll deliver FNP (4+) without taking Shen and his detachment. You can even try to do the legendary "Psysmashfucker", an Iron Hands librarian in a big Librarius Conclave. Put him on a bike with a Force Maul and either the Gorgon's Chain or the Shield Eternal, and try to roll Iron Arm, Warp Speed, Endurance, and Life Leech. If you get the necessary buffs and still have librarians with powers to generate, try for Sanctuary so you can push that invulnerable save to 2+. Assuming you get them all up and running, get a load of this stat line: {| class="wikitable" !WS !BS !S !T !W !I !A !Ld !Sv |- |5 |4 |9 |8 |2 |7 |5 |10 |3+ |} ''Wargear:'' *Bolt pistol *Force maul *Frag grenades *Krak grenades *Psychic hood *Space Marine Bike *The Gorgon's Chain ''Special Rules:'' *And They Shall Know No Fear *Chapter Tactics (Iron Hands) *Eternal Warrior *Feel No Pain (3+) *Fleet *Smash *Independent Character *Invulnerable (3+) *It Will Not Die (5+) With 5 S9/AP2 Instant Death attacks at I7, he's killier than Smashfucker, but much squishier too. He's 3+/3++ without Sanctuary (no artificer armour for you), and he has just two wounds. If you took Terminator armour instead of a bike, he'd have a 2+/3++, but he'd give up a point of toughness and lack the mobility to stay out of trouble (or at least choose the trouble he gets into). Use Life Leech to keep him healed up. If you went the Gorgon's Chain route, hold on to a pistol for yet another attack, or swap it out for more dakka (Betrayer's Bane again?). ===Banners=== Just in case you haven't already blown all your points on a single unit, the Command Squad can grab the Standard of the Emperor Ascendant, which provides +1A in a 12" radius around the standard bearer. The Angels of Death supplement now lets you mix-and-match the former Raukaan relics with the codex relics, so the old restrictions are now dead. For one more bonus attack, you can switch Smashfucker over to an Honour Guard equipped with a Chapter Banner (+1A to that unit), and keep them in the command squad's 12" +1A zone. Unfortunately the Honour Guard can't take bikes or an apothecary. You can compensate for the latter by using a librarian with Endurance. You can even embrace the slowness by swapping your librarians' bikes for Terminator armour and giving them storm shields. You give up Sweeping Advances, but now they're part of your hard candy shell instead of your gooey center. ===Family Reunion=== Because Angels of Death lets you use C:SM's relics as well as its own, and the Shield Eternal and Gorgon's Chain can make almost identical 'fuckers, you can take two of the Super Smash Brothers ''in the same detachment''. Two Chapter Masters would probably be frowned upon (maybe take a "successor chapter" allied detachment if you want to use both Smashbane and the original Smashfucker), but Smashfucker Prime is a Captain! You could take him along with his boss, or go Psysmashfucker. You could also accept that nobody will ever play with you and just '''''take two fucking Primes.''''' Of course, if you really don't give a fuck about points cost, or you're playing [[Apocalypse]], then feel free to make sure your opponents understand why PRIME is referred to as such. '''Go ahead and give PRIME a retinue consisting of 10 Honour Guard, 5 Librarians, and 10 Terminator Captains in Cataphractii Armour.'''
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