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===40k Part 2: The Redemption=== [[File:ChaosSpawn2.jpg|450px|thumb|left|[[Fail|Failure]] no more. Yet the brave Guardsmen keep coming, despite witnessing stuff like that. Where's Creed when you need him!?]] [[Phil Kelly]] remembered that under that mass of writhing limbs and stupidity, there's [[Vraks|generally]] a Chaos Space Marine (and/or more likely had just finished watching John Carpenter's "The Thing"). So brace yourselves for a shocker: '''they're actually pretty damn good'''. New features include... *A lower point cost (30, as opposed to the previous 40). *Causing fear while being fearless themselves. *No longer moving randomly <i>or</i> at a goddamn crawl. In fact, they move as fast as Metal Bawkzes and <i>do not give a shit about terrain</i>. *Rage now meaning that they get +2 attacks on the charge, making it actually useful. *A D3 roll every turn that determines what mutation they get for that turn. They can get a 4+ armor save, a roll of 2D6 for their number of attacks (you pick the higher one), or poisoned attacks (at 4+ to wound). With the removal of No Retreat, they also won't automatically shit themselves with a lost combat. Indeed, being Fearless, they barely care at all. Their stats are otherwise unchanged, so ''holy shit'', it's almost worth taking two or three of them and throwing them headlong at the enemy as a [[DISTRACTION CARNIFEX|multi-wound distraction to soak up fire for you]]. Almost. Okay, that is not true. 30 points for a model with 3 T5 wounds that can move 12", has useful special powers, can be taken in squadrons and can become T6 with Nurgle is frankly excellent. Mark of Tzeentch could conceivably boost their staying power slightly too. Stay away from Khorne and Slaanesh, though. Unless you run into [[Grey Knights]] or [[Dark Eldar]], for whom the Spawn is just a mild annoyance. Alternatively, run several Khorne-marked spawn towards any vehicle with rear AV 10 and watch them wreck all in their path, until your friends realize just what they are capable of and gun them down in a panic, [[DISTRACTION CARNIFEX|which hey, can also be according to plan.]] Actual serious use is fielding them as escort for a Jugger Lord. More wounds for less then a bike squad, and no encouragement to shoot... which your choppy lord should never do. Plus, they make your majority armor save nothing, meaning those grav weapons the loyalist scum keep using wound on 6s only. Fun fact: renegades can get an unmarked three Chaos Spaaa... gribblies deal for only 55 points. Three Chaos Spawn for under the price of two. Let the good times roll! ...Oh son of a bLARGLABLARGL{{BLAM}}
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