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===Age of Sigmar=== [[File:Space-frog.jpg|thumb|left|300px|You will need more than a moon-crash and an Apocalypse to keep the old froggy down!]] Sigmar launched his forces, with the Stormcast Eternals as his superhuman shock troopers who give zero fucks about daemonically empowered vikings and chaos shenanigans. [[Indrick Boreale|Making multiple simultaneous and devastating offensive storm-strikes]] from the astral fortress of Sigmarabulum into the territories where Azyr's Realmgates still stood sealed the sigmarines fought to reach them, once there they removed the seals, allowing more and more of Sigmar's forces to pour through, freeing vast swathes of territories and their remnant tribes of mortal-kind from the grip of Chaos. The Stormcast Eternals were soon followed by Azyr's Free Guild armies(Imperial Guard/badass normals, read: the good, old Empire) supported by the Devoted of Sigmar(whose God-King actually has given them his thumbs up unlike certain [[Emperor|anatolian guy)]], the Collegiate Arcanum (Azyr's battle wizards) and the Ironweld Arsenal (because Sigmar may have realized even daemons have a hard time against tanks, weapons teams and artillery), together these armies forced the Ruinous Powers back across hundreds of battlefields. Azyr's forces were aided in this multiverse spanning conflict by Aelf and Duardin auxiliaries, Fyreslayer mercenaries, the surviving reclaimed tribes of mortal-kind, and the mysterious and ostensibly random help of the Seraphon (we like our space psychic frogs!), while the Stormcast Eternals are the poster boys of the nascent Age of Sigmar all the other armies made equally huge and heroic contributions to Sigmar's cause. At the conclusion of the Realmgate Wars the forces of Azyr had managed to establish beachheads all across the seven Chaos-tainted Realms and began the process of purifying and rebuilding civilization in the reclaimed territories, with the eventual emergence of a network of nations centered on Realmgate-based settlements commonly referred as the Cities of Sigmar, making Azyr the first Games Workshop kingdom of order to make a true comeback since... [https://www.youtube.com/watch?v=sw-GdthJGuo| Since forever, which is something many Imperial and order-aligned fans actually feel very happy, indeed, the Sun will Rise Again.] [[Skub|Of course, many players who liked the old Empire still hate this, why Azyr had a chance but The Old World not?]] [[Total War: Warhammer|(This is the reason why playing Mortal Empires as the Empire is awesome)]]. While innitially very idealistic on purpose and despite Sigmar's decree that everyone is equal, the Azyr-born citizens often have come to see with suspicion and mistrust the descendants of the reclaimed tribes, which in turn have replicated the problems of the Old-World Empire, social and economic disparity is common in many of the Cities of Sigmar, making for a breeding ground for cults of the Ruinous Powers, this in turn has call for action of the Order of Azyr, the AoS Inquisition, [[Grimdark|using many of the methods of their 40k equivalent to do the job to keep everyone in check]]. Still, [[Awesome|the majority of the descendants of the reclaimed tribes, now inhabitants of these footholds of Azyr, have earned their chance, however slim it may be, for a better life, and have proved for the most part to be willing to fight for Sigmar's vision of a new age of peace, prosperity and progress for all the Mortal Realms.]] Of course, certain [[Nagash|skelepope]] decided everything was too bright and good and in the current edition the Realm of Azyr and Sigmar's armies have had to fight not just the regrouping forces of the Everchosen and the hordes of Destruction but the re-emerging powers of Nagash, his hosts of the Realm of Death and the onslaught of the realm-altering Necroquake. Old business, as usual.
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