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===<span style="color:#01bbe3;">Battle Traits</span>=== Armies with the {{AOSKeyword|SYLVANETH}} allegiance have the following abilities: '''{{color|#01bbe3|Glades}}''' You may pick from subfactions, which may be seen below. '''{{color|#01bbe3|Places of Power}}''' After determination of territories, but before placement of faction terrain, you can pick 3 terrain features outside of the enemy territory and make them overgrown (they will largely follow the rules for Awakened Wyldwoods now). You can heal 1 wound to each of your units at the beginning of your hero phase, if the unit is wholly within 9" of any overgrown terrain or one of your Wyldwoods. '''{{color|#01bbe3|From the Woodland Depths}}''' Walk the hidden paths - redeploy one of your units from wholly within 9" of a Wyldwood or overgrown terrain to and put them into a Wyldwood or overgrown terrain. The unit must be set up 9" away from enemy units. Also, it must be set up wholly within 9" of the target terrain and the target terrain must not be within 3" of enemies. Strike and fade - In your combat phase, when a unit has fought, you can redeploy it with the same restrictions like the previous ability. It must be wholly within 9" to be able to and you can only do this once per turn. '''{{color|#01bbe3|Verdant Blessing}}''' All your wizards know this spell: Verdant Blessing. CV of 6, 18" range. Set up an Awakened Wyldwood visible to the caster 3" away from enemies, invocations, endless spells, objectives and other terrain features. '''{{color|#01bbe3|Awakened Wyldwood}}''' (This ability has since been replaced with the updated warscroll for Awakened Wyldwoods). Additionally, read the Core Rules, which surprisingly have a whole chapter on Wyldwoods. For whatever reason, the warscroll does not mention any of those. '''{{color|#01bbe3|Seasons of War}}''' In addition to picking a subfaction, you also pick a season: * The Burgeoning - your units within 9" of overgrown terrain or friendly Wyldwoods get a 6+ FNP if they did not charge. * The Reaping - +3" on Places of Power and From the Woodland Depths * The Dwindling - get once per turn reroll casting, dispell or unbind within 9" of overgrown terrain or friendly Wyldwoods. * Everdusk - -3" on Places of Power and From the Woodland Depths. Unm. hit rolls of 6 wholly within 6" of overgrown terrain or friendly Wyldwoods by melee weapons get 2 hits.
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