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Age of Sigmar/Tactics/Old/Order/Swifthawk Agents
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===Leaders=== *'''Skywarden:''' A melee Skycutter. As crazy fast as the normal version, but without any shooting, and better defense (4+ instead of 5+ in the Shooting phase, and you reroll all failed saves, just great). You can choose to make it more killy in melee with a Zephyr Trident, or more support-y with a Swifthawk Pendant. Always choose the latter. With the Pendant, you gain the '''TOTEM''' keyword and add 1 to all wound rolls for all '''SWIFTHAWK AGENTS''' models within 16". Remember how chariots (flying or not) and particularly Skycutters, first put themselves in a good position, then charge at the right combat at the right time? Well, these guys do that, but also make better the units at that combat. Or you can just get them close to your units to make them more killy, using your great mobility, without ever putting yourself at risk. If I have to say that this is very good, then you haven´t paid any attention. Finally, make the Skywarden your General, and your '''SWIFTHAWK AGENTS''' flying units can run and charge the same turn. Which will probably make them reach any combat they want any time they want, letting you make a very good and fun "flying circus" army, something like a turbo-boosted chariot army. Just makes you want to try, doesn't it? *'''Highwarden:''' He's a guy riding a gryphon. 10 wounds and a 4+ save make him an A-Ok choice for tanking a bit. Also, the guy has a great ability, allowing him to pile-in 6" and ignore models on the way. Arguably, you can engage enemy units, that are even not fighting. Works great with Quicksilver potion. The only thing that makes no sense- his command ability. You want an army, who loves charging - go somewhere else.
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