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==Commanders== Introduced in Kill Team: Rogue Trader, and added to all other factions in Kill Team: Commanders. Commanders are a unique form of Specialist that acts as the equivalent of a Character in vanilla 40k. A Commander can take the skill tree of any specialist allowed to them on their datacard, which does not count towards the normal number of specialists you can have in your kill-team. They do not gain experience normally, but instead select their level (and by extension their base cost) when added to the Kill-Team, and can choose to add up to 3 Commander Traits at the expense of further points increases. They are much stronger than normal units in Kill-Team, but they can take up to half of a Kill-Team's total points cost even when taken at level 1 with no Traits, so don't splurge too much on them. In campaigns, Commanders have the following limitations: *Only 1 Commander model can be present in a Kill-Team. *Specialists taken Out of Action by a Commander gain the "Hard Knocks" benefit on a casualty roll of 8-10 rather than the normal 9-10. *Specialists and Fire Teams gain 1 bonus experience if one of their attacks took a Commander out of action. *If a Commander is taken out of action, its controlling player loses 1 Morale, regardless of the game's outcome. *Commanders use their own casualty roll table: **'''1''': The Commander begins the next mission with a flesh wound and reduces their Move, Attacks, Ld, S, and Wounds stats by 1. **'''2-3''': The Commander begins the next mission with a flesh wound and reduces their Move, Attacks, and Ld stats by 1. **'''4-5''': The Commander begins the next mission with a flesh wound. **'''6-10''': The Commander takes no penalties. ===Universal Commander Traits=== *'''Iron Will (5 pts)''': Commander auto-passes Nerve tests. *'''Stoic Hero (5 pts)''': Commander ignores penalties from first flesh wound suffered. *'''Destined by Fate (10 pts)''': Commander has FnP 6+ against mortal wounds. *'''Tactical Planner (15 pts)''': Commander gets d3 bonus CP at the start of the first battle round. *'''Generalist (15 pts, only available for Level 4 Commanders)''': Instead of picking any other advancement from their chosen specialist type as a level 4 ability, the Commander may take the level 1 ability from any other type of specialist they are allowed to select. *'''Master Specialist (30 pts, only available for Level 4 Commanders)''': The Commander can select 2 previously unselected specialist advancements from their tree as their level 4 specialist advancement instead of 1.
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