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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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=====Adeptus Mechanicus===== *'''Tech-Priest Enginseer:''' Found in the AdMech list as well as the new Guard codex alongside Servitors. Repairs D3 lost wounds on a single Astra Militarum vehicle or AdMech vehicle with the same Forge World keyword as himself within 3" of him. This opens up some interesting listbuilding ideas, such as combining mechguard troops with Skitarii snipers or Cult Mech deathrobots, as the Enginseer can repair whatever he pleases from either list as long as they share the same Forge World. An auto-include if you brought a Baneblade. He can also repair Questor Mechanicus Knights, albeit only for a single wound per turn. **Imperial Guard codex kept Tech-Priest as an Elite choice, and allows him to bring in his Servitors with him as another Elite choice. **Because he has the {{W40Kkeyword|Adeptus Mechanicus}} keyword the Enginseer also has access to their stratagems, most notably '''Tech Adept''' which allows you to make an additional repair roll for 1CP (RAW you can heal the same vehicle twice, overriding the normal limitations of '''Master of Machines'''). Note that you can only access these strategems if you also include a Detatchment with the {{W40Kkeyword|Adeptus Mechanicus}} keyword. ***Potentially you can heal 3D3+1 wounds on the same vehicle if you stack this ability with a Trojan Recovery Vehicle + "Jury Rigging". *'''Servitors:''' 4 Guardsman bodies which are slower, have a poor BS of only 5+, but have a 4+ save. Two of them can take a Heavy Bolter, Plasma Cannon, or Multi-Melta. If a Tech-Priest is babysitting them, they increase their BS to 4+ and Leadership to 9. They are only 5 points, so that's 15 points for a plasma cannon.
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