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==Indian== As Rome expanded Eastward, they encountered India, then ruled by Ashoka the Great. Ashoka was tired of war, having conquered the nations surrounding India and finding no joy in it. The advancing general asked that India become a territory of Rome. Ashoka, of course, declined. The general already had Caesar's orders for this eventuality. Invade. Ashoka was at first unwilling to fight the Romans, and so they pushed deeply into Indian lands, overcoming Ashoka's unsupervised generals with relative ease. Ashoka, however, saw that the invading general was cruel, and thus Ashoka was enraged. He once more took up the sword, and the Roman advance was brought to a halt. This day much of India is in Roman hands, and Ashoka, once called Great, now endeavors to regain it through guile. ===Primary: Avatars=== '''9M 2W 7I 9L 4S''' 225pts Gods make forms of themselves to receive oblations and occasionally aid their followers. Though these forms lack the full force of gods, they are powerful by mortal standards. ====Options==== * '''Divine Presence''' (85pts) - +1L to all friendly units. * '''Seven Tongues of Agni''' (160pts) - +1I, ranged attack: 12", +1 Damage on ranged attacks * '''Indra's Rain''' (200pts) - Use a magic action. The area within 12" of this unit is treated as difficult terrain by all units. This includes Indian units. * '''Diamond and Lightning''' (80pts) - +2 Damage on melee attacks * '''Ferocity of Rudra''' (150pts) - 42" range, +1 Damage on ranged attacks ===Secondary: Siddha=== '''8M 1W 7I 7L S1''' 40pts Hindu and Buddhist monks who have attained some of the Siddhis. Some may change their sizes, or enter another's body, or fly or change one thing into another. ====Options==== * '''Vayu Gaman Siddhi''' (20pts) - As a magic action, place this unit anywhere on the map * '''Madalasa Vidya''' (25pts) - As a magic action, the Siddha counts as 5S until your next Magic phase * '''Aparājayah''' (3pts) - Use a magic action, and the next time this unit would roll for morale, it automatically succeeds instead. * '''Yathā Sańkalpa Saḿsiddhiḥ''' (7pts) - Use a magic action. On your next attack, you get +2 to-hit * '''Mrit Sanjivani''' (200pts, whole unit) - Use a magic action. Return a model that was destroyed to this unit. This unit must have at least five models in it to use this ability. ===Tertiary: War Elephants=== '''6M 2W 4I 4L 2S''' 16pts Indian Elephants are used in devastating charges, and they can carry archers on their backs. Some are blessed with increased size or additional tusks. ====Special rules==== * '''Palisades atop Flesh''' - This unit may make archery attacks even when in base to base contact with another unit, but it gets -2 to hit ====Options==== * '''Greatest Elephant''' (5pts) - +1S * '''Blessed Tusks''' (3pts) - +1 Damage on melee attacks * '''Trained Archers''' (3pts) - The -2 penalty from making ranged attacks in a melee is negated. * War Elephants may use bows
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