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=== Special Rules === The following special rules apply to Eldar detachments: '''The Hundred Swords''' Most units from Codex Eldar Craftworlds, Codex Dark Eldar, Codex Eldar Harlequins, Imperial Armour The Doom of Mymeara Second Edition, and any other current volume with units belonging to the factions in those books, may be intermixed in any fashion<nowiki>; however, </nowiki>''all'' units are 0-1 choices except as explicitly modified by subsequent rules. This ''includes'' units selected as Dedicated Transports! For units that are upgraded to become other units with different Battlefield Roles (e.g. Kabalite Trueborn or Hekatrix Bloodbrides, but not, say, upgrading an Autarch to an Autarch Skyrunner), each different configuration is considered a different type of unit. No matter which units are chosen, they still only have their own special rules and options and can only choose wargear from their own Codex’s Wargear lists, except as modified by subsequent rules. <div class="toccolours"> ''Note: Not all units will be the literal same type of Eldar unit as found in their respective forces of 10,000 years hence, they may be employing unique or simply exotic tactics and technologies that, from a gameplay point-of-view, have very similar effects to something codified and standardized at a later time.'' ''Balancing this is insane, and not just because it's four codexes mashed together with enough new units to create a fifth. In particular, the Eldar Craftworlds codex is the most mature non-Imperial codex (outranked only by Space Marines and, maybe, Imperial Guard), with loads of units to cover almost every playstyle. And it's already highly specialized, making it hard to mess with in terms of limiting options or even adjusting points or model counts. The first step is to restrict spammability as much as possible, and to fix some of the most egregious offenses.'' </div> '''Archetype of Legend''' :''All aspects of Eldar life reference their mythology, including the military, political and civilian structures of their society. This does not create some kind of stricture that prevents anyone from utilizing whichever methods work best; simply that those whose experiences resonate with a particular mythical figure are likely to think in terms of that being’s actions, and the lessons to be learned from their specific role in mythology. Where a variety of perspectives exists, there can be great flexibility and power; however, there can also be conflict. This fact more than any other has begun to polarize various concentrations of Eldar into distinct subcultures, and this division will, over thousands of years, do as much to threaten their continued existence as any battles they fight.'' Up to three Archetypes of Legend may be purchased for the listed points costs. You may ignore the 0-1 restriction against units corresponding to an Archetype of Legend that has been purchased. You may still take any other units as 0-1 choices, no matter which Archetypes of Legend you purchase, if any. ''The first three Archetypes of Legend cover forces that are wild and refuse to slow down for other elements, representing primarily the Harlequins and also those who identify with rapid maneuvers and striking head-on.'' * '''Conspirators of Cegorach''' 25pts ** Troops *** Harlequin Troupe ** Elites *** Shadowseer *** Death Jester ** Fast Attack *** Skyweaver *** Starweaver ** Heavy Support *** Voidweaver * '''Children of the Cosmic Serpent''' 80pts ** Troops *** Windriders *** Harlequin Troupe ** Fast Attack *** Reavers *** Hellions *** Shining Spears *** Wave Serpent ** Heavy Support *** Voidweaver * '''Flock of Faolchú''' 75pts ** Troops *** Windriders *** Corsair Cloud Dancer Band ** Fast Attack *** Swooping Hawks *** Scourges ** Heavy Support *** Falcons ''The next three Archetypes of Legend encompass forces that work better independently than as part of an integrated whole. Loners, outcasts, and rebels, these forces are frequently compared with, if not always comprised of, Corsairs.'' * '''Companions of Hoec''' 35pts ** HQ *** Corsair Void Dreamer *** Corsair Prince *** Corsair Baron ** Troops *** Rangers *** Corsair Ghostwalker Band ** Fast Attack *** Corsair Wasp Squadron/Eldar Wasp Assault Walker ** Heavy Support *** Corsair Balestrike Band * '''Aides of Gea''' 25pts ** HQ *** Starseer ** Troops *** Storm Guardians ** Elites *** Corsair Voidstorm Band * '''Fellows of the Phoenix''' 30pts ** Troops *** Corsair Cloud Dancer Band ** Fast Attack *** Corsair Hornet Squadron/Eldar Hornet Squadron ** Heavy Support *** Shadow Spectres *** Corsair Phoenix/Eldar Phoenix Bomber ''The next three Archetypes of Legend are those which cover Exodites; savage and destructive, but not cruel or nihilistic. It also covers a rare dimension in Eldar forces; battlefield restoratives, which have a greater importance for unsubtle, committed forces.'' * '''Friends of Kurnous''' 40pts ** HQ *** Exodite Monarch *** Exodite Lord ** Troops *** Exodite Warband ** Elites *** Mandrakes *** Striking Scorpions *** Dragon Riders ** Fast Attack *** Beastmasters ** Lords of War *** Fire Gale * '''Consorts of Isha''' 20pts ** HQ *** Bloodsingers ** Troops *** Guardian Defenders *** Exodite Warband ** Lords of War *** Bright Stallion * '''Disciples of the Dragon''' 45pts ** HQ *** Succubus ** Elites *** Fire Dragons *** Incubi ** Heavy Support *** Dark Reapers ** Lords of War *** Towering Destroyer ''The next five Archetypes of Legend align somewhat with the Craftworld forces (or what they would become like), a fast and powerful core but balanced with support from leaders, war machines, and constructs.'' * '''Pupils of Asuryan''' 65pts ** HQ *** Autarch ** Troops *** Dire Avengers ** Fast Attack *** Wave Serpent ** Heavy Support *** Falcons * '''Attendants of Morai-Heg''' 85pts ** HQ *** Farseer *** Warlock Conclave ** Elites *** Wraithguard *** Wraithblades *** Corsair Malevolent Band *** Shadowseer ** Heavy Support *** Hemlock Wraithfighter * '''Prophets of Ynnead''' 90pts ** HQ *** Wraithseer *** Spiritseer ** Elites *** Wraithguard *** Wraithblades *** Death Jester ** Heavy Support *** Wraithlords ** Lords of War *** Wraithknight *** Skathach Wraithknight * '''Wardens of Lileath''' 15pts ** HQ *** Corsair Void Dreamer ** Troops *** Guardian Defenders ** Elites *** Howling Banshees * '''Apprentices of Vaul''' 100pts ** Fast Attack *** Corsair Vyper Squadron/Vyper Squadron *** Corsair Nightwing/Eldar Nightwing *** Crimson Hunter ** Heavy Support *** Falcons *** Corsair Fire Storm *** Eldar Lynx/Corsair Lynx *** Eldar Warp Hunter Squadron/Corsair Warp Hunter *** Vaul's Wrath Support Battery *** Fire Prisms/Corsair Fire Prism *** Night Spinners/Corsair Night Spinner *** War Walkers ** Lords of War *** Vampire Hunter *** Vampire Raider *** Cobra *** Scorpion *** Revenant Titan *** Phantom Titan ''The next five Archetypes of Legend cover the Dark Muses and the styles that would become popular with Commorraghites as their principal deployment would be offensive raids and similar first-strike actions.'' * '''Acolytes of Shaimesh''' 30pts ** HQ *** Haemonculus ** Troops *** Kabalite Warriors ** Elites *** Wracks *** Grotesques ** Heavy Support *** Talos *** Cronos * '''Courtesans of Lhilitu''' 30pts ** HQ *** Archons *** Court of the Archon ** Troops *** Kabalite Warriors ** Elites *** Corsair Voidstorm Band ** Fast Attack *** Raider ** Heavy Support *** Ravager *** Voidraven Bomber * '''Champions of Vileth''' 25pts ** HQ *** Archons *** Court of the Archon ** Troops *** Corsair Reaver Band ** Fast Attack *** Razorwing Jetfighter *** Raven Strike Fighter ** Heavy Support *** Corsair Balestrike Band *** Tantalus *** Reaper * '''Myrmidons of Hekatii''' 20pts ** HQ *** Succubus ** Troops *** Wyches ** Elites *** Corsair Malevolent Band ** Fast Attack *** Razorwing Jetfighter *** Raven Strike Fighter ** Heavy Support *** Tantalus *** Reaper * '''Suitors of Qa'leh''' 15pts ** HQ *** Succubus ** Troops *** Wyches ** Fast Attack *** Raider *** Venom ** Heavy Support *** Tantalus *** Reaper ''The final Archetype of Legend, Soldiers of Khaine represents the individual warriors who channel an aspect of the God of War, with incredible competency but no corresponding civilian identity or function.'' * '''Soldiers of Khaine''' 100pts ** HQ *** Autarch *** Archons ** Troops *** Dire Avengers ** Elites *** Howling Banshees *** Striking Scorpions *** Fire Dragons *** Incubi ** Fast Attack *** Shadow Spectres *** Swooping Hawks *** Warp Spiders *** Shining Spears ** Heavy Support *** Dark Reapers '''Their Own Part to Play''' — The HQ slot(s) on the Force Organisation Chart become non-compulsory as long as the detachment contains at least two of the following in any combination (including two of the same): Shadowseer, Death Jester, Solitaire. This is also true for any Detachment other than the standard Age of Darkness detachment, including Allied detachments, all Zone Mortalis detachments, and any special mission detachments. '''A Destiny of War''' — Equivalent to Master of the Legion. This upgrade may be purchased by whichever model is the Warlord for 50pts, and they may roll twice on their chosen Warlord Traits chart (re-rolling any doubled result) and select which of the two results they wish to use; and a single unit predominantly composed of the same base unit type as themselves (Infantry, Beasts, Cavalry, etc.) after any wargear or upgrades, can be selected as a retinue as part of the same choice on the Force Organisation Chart (but still taking into account whether they are 0-1 selections) – models in any such unit can choose to accept and issue Challenges as if they were characters. '''Union of Purpose''' — Equivalent to Planetary Overlord. This upgrade may be purchased by whichever model is the Warlord for 30pts. ==== Unit Changes ==== The following changes apply: '''Windriders''' — Only one (rather than all) models may replace their twin-linked shiruken catapult with another weapon. All other options from Codex Eldar Craftworlds remain unchanged. '''Wraithguard''' — This unit contains 2 Wraithguard for 64pts, and up to 4 additional Wraithguard may be added for 32pts/model. All other options from Codex Eldar Craftworlds remain unchanged. '''Wraithblades''' — This unit contains 2 Wraithblades for 60pts, and up to 4 additional Wraithblades may be added for 30pts/model. All other options from Codex Eldar Craftworlds remain unchanged. '''Wraithknight''' — This unit has a cost of 455pts. All other options from Codex Eldar Craftworlds remain unchanged. '''Wyches''' — If a Hekatrix or Syren purchases Haywire grenades, any Wych or Bloodbride may purchase a Dissonance Resonator for 2pts/model. All other options from Codex Dark Eldar remain unchanged. '''Skathach Wraithknight''' — This unit has a cost of 445pts and is armed with two Deathshroud cannons. Each may be upgraded to an Inferno Lance for 25pts each. All other options from Imperial Armour The Doom of Mymeara remain unchanged. <div class="toccolours"> ''Forge World, [[meme|I am disappoint]]. You’re normally very good, but you’re way off with this one. If Inferno Lances were only D3 instead of D3+2 they wouldn’t cost extra; but while just about all Marine vehicles in 30k (not that this unit is intended for 30k…) will have Armoured Ceramite (though even then, potentially 10 S8 hits against rear AV from 36" is no joke), most forces don’t have this option (even for purely 30k non-Xenos forces) and this thing has more than enough agility to deliver a 4+2D3 Melta bukkake against any facing it likes, running circles around Ion or Flare shields. The only thing that Inferno Lances aren’t a massive deal against? Other Wraithknights…'' </div>
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