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==SAMPLE CHARACTERS== (9 in total, all weirdly consistent in terms of length) Possible greentext examples of how party can get together: http://suptg.thisisnotatrueending.com/archive/21093664/ http://suptg.thisisnotatrueending.com/archive/21099475/ http://suptg.thisisnotatrueending.com/archive/21099546/ http://suptg.thisisnotatrueending.com/archive/21100095/ http://suptg.thisisnotatrueending.com/archive/21100206/ http://suptg.thisisnotatrueending.com/archive/21101855/ ===AUTO & TIRES=== Mercury (Auto & Tires) Intro “We’ve got a tank full of liquid oxygen, half a pack of spark plugs and we’re being chased by Stockers. Buckle up.” Speed. There are very few who appreciate it and even fewer who can truly experience it. Within the confines of the Auto & Tires Department are a rare few that exemplify both traits. Acceleration addicts, daredevils and madcap stuntmen live within those aisles, ready to takes any risk looking for their next big rush. Acting as messengers for other departments to feed their habit, each Mercury lives to improve his ride through whatever means he can. They’re more important than any other item, more important than your pride or dignity or the children you would have if you weren’t so consumed rapidly outpacing those deliriously slow Footpounders. It is a rather cruel irony then that, like so many other department inhabitants, you’re stuck with an embarrassingly underpowered vehicle, making you envious even of moped owners. You’ve made the best of the situation and ‘improved’ it as best you could but you still dream of whirling rims and roaring engines. One day your plans and grand schemes may come to fruition as you'll leave everything behind you in a cloud of exhaust smoke. If you don’t end up as roadkill first. ===CINEMA=== Disciples of Ash (Cinema) Intro “This is my sporting good! It cries War and lets loose the Dogs of Havoc!” Those living within the confines of WalCinema find themselves constantly bombarded by images and soundbites, living within a discordant world of misunderstood, corrupted media franchises. With their only exit guarded by the powerful totem of the Arrow Hunter and their nutritional needs provided for by concession stands, there is little reason to leave. Isolated with endless reels of antiquated, deteriorating films and garbled hard drives, Nerds grow to base their entire lives around their favorite films, believing them to be biographical, and mirror their distorted, cinematic moments and quotes as much as possible. Wars are waged and lives sacrificed over the particulars of a certain scene. You however know the truth. One of the Disciples of Ash, a follower of the King of Alloys and Compositions and Things, you realize that the Deadite hordes who spread their heretical ‘Jedi Order’ and belief in ‘Only One’ are deluded, unable to comprehend the purity of the Guy with the Gun. You are a stalwart warrior, a pilgrim who has completed the journey to the Hardware to replace a limb with the very symbol of Ash’s power. Whilst you did scream throughout the procedure, you knew that it was necessary to gain the protection of Science. Now, chainsaw in hand, you ready yourself for the journey ahead, ready to venerate the Groovy One. You hope to one day to travel even to the legendary 'Aisle Twelve', most sacred shrine of the King, a feat few followers have returned from. ===ELECTRONS=== Sons of Megas (Electronics) Intro "Yeah I could make it go to eleven. OR I could make it go to TWELVE!" To most Electronics is a wonderland of neon light, holographic images and blaring television screens. To those who call it home, it’s an arsenal without compare. With nothing more than a little eccentric ingenuity and discarded WalValue appliances, the self-titled ‘TronBoyz can turn seemingly harmless gadgets into garish, whirling death-dealers. Working feverishly to advance their scientific endeavors, they study improbable designs and build upon their ancestors great works to earn a footnote in ‘Tron history. But even with all that competition, there are some who are exceptional. Whilst others sought help assembling Do-It-Yourself kits, you shocked your peers with a superlative understanding of alternate current and circuitry. Seeking only perfection, you aim to join the VEE-R tombs of your most hallowed predecessors. If you were able to develop something actually practical that or an item that didn’t immediately explode, you might even gain the privilege of communing with the spirits of legendary innovators like Egon, Stark and Volta, reborn as part of the Teslawatt which pervades all ‘Tron. To stand on the shoulders of these Electronics giants, you know you’ll need the height advantage that only a pair of mechanical legs can provide. You have a vision, a vision of holograms and neon tubes, a vision of laser beams and bullets, a vision of robotics feet and the anguished screams of your enemies. Chicks dig ‘bots. ===JEWELLERY=== Gangstar Brethren (Jewellery) Intro “Well, ain’t this just a 24-carat run of bad luck…” The Jewellery Department presents one of the grandest displays of human vanity ever seen by mortal eyes. Palaces constructed out of Rolex watches, gold-plated utensils, diamond-encrusted chains forged from smaller necklaces. Yet beyond this ostentatious facade lies a cutthroat culture where most won’t survive to own their first shiny trinket. Here a man’s worth is measured by his wealth in precious metals and anyone who is found wanting is left to die at the hands of a Stocker or, even worse, stripped of his bling. For every ring, bracelet and ridiculously over-sized chestplate, countless Gangstars died fighting security forces surrounding display booths. The gold market is rife with greed and treachery and exploitation is the only way to get ahead. Yet, despite all this, you've almost managed to make the big time. You've smelted your first piece of elaborate equipment, lifted your own weight in platinum rings, joined raids against the security forces and faced those who would challenge your worth. But it’s still not enough. You earn for some further recognition, some vindication of your skills. Perhaps then you’ll finally become one of the most Jee of all Gangstars. ===HARDWARE=== Freelance Repairman (Hardware) Intro "For a few more cans of meat I can throw in a Warentee." The Hardware Department is one of the most fought over pieces of real estate in the entire Wal simply due having all the resources on could want coupled with the tools required to build and repair weapons and fortifications. Rather than turning into an apocalyptic wasteland of screwdriver cannons and mobile log cabins, Hardware has developed into Franchises, tiny fiefdoms ruled over by feuding High Foremen controlling armies of Repairmen. Each Franchise is engaged in a never ending competition for more prestige, influence and ever greater power tools. They make the necessary repairs for other Departments, asking for tithes of water, loaned warriors and the occasional gold-plated golf club. The stranger requests are never fully comprehended by any but the High Foremen who most likely utilize them to participate in their misunderstood games of one-upmanship. Despised by the other Departments, yet requiring your supplies and services, you are simultaneously one of the most loathed and useful figures in the Wal. As a Repairman you journey to the Grocery aisles to trade for expired food, painfully replace the hands of Disciples of Ash and help 'TronBoys craft their Teslawatt shrine-fortresses. And Great Sam help you, you’ve just gone Freelance. Tired of the long hours, constant hazards and ridiculous taxes that were demanded, you’ve become independent, accepting the most embarrassing of jobs, bidding for Highlander merchandise and replacing broken faucets. Though it’s demeaning and even more dangerous, you hope to build your connections and challenge the tyranny of your former Franchise. Once you’ve finished unblocking that backed-up sewage system that is. ===PETS & ANIMALS=== Petmaster Sekuretee (Pets & Animals) Intro "Remember, show no fear in the face of the Pets, a man who fears the pets is their prey." The Pets & Animals Department conjures images of a past where of Parakeets chirping away in bird cages, Kittens playing in pens, and Puppies rollicking in wood shavings. This is not the Pets Department of the Wal. Generations ago someone placed something dark and terrible beneath its aisles and its horrible progeny spilled upward into the Wal, developed and bred by the dutiful Stocker hands. Vicious omnivorous birds, enormous hunting cats, mutated dogs that heeled to no man. When the Petmaster Elders speak of the past they speak with a certain nostalgic fondness. At first it seemed like the threat could be contained and prevented from spreading. But soon Sekurtee began a desperate, losing battle against the monsters that roamed the aisles. Now there’s a new way of doing things. The monsters of yesterday are the friends of today. Flocks of birds are trained from birth to do the bidding of Tamers, Battle Tabbies are loosed upon enemies on a frequent basis and rarely are the Dogs of War allowed to rampages. The Lair of Arendee is now the source for 5 ton snakes with 3 heads, birds the size of buildings and massive ants that spit acid. Your tribe fights a never ending battle again monsters that others can scarcely imagine. Sekuretee is a sacred order that fights against a never ending wave of beasts that grow ever stranger and more deadly. Your people are used to hardship and terror, you are no exception. You have fought alongside Pets and hunted monsters in the field. You know your way around rifles and swords. Today you venture into the Wal to hunt. (INTRO HASN’T YET BEEN FULLY APPROVED, SEK-UR-TEE IS DISPUTED, COULD USE OLD SPLAT DESCRIPTION IF YOU WISH. ALSO HAS BEEN EDITED SLIGHTLY.) OLD PETMASTER INTRO (put here for reference) "In the Pet Department man is just another animal." Deep in the bowels of the Pet Department live a tribe of hardy primitives who live as one with the strange ecology that has emerged there. Chemicals produced by Arendee mixed with the strange, hostile environment of the WalMetropolis have produced monstrous animals, Swarms of Canaries that can strip a man of his flesh in under an hour, Leopard Geckos that can devour a man whole, Tabbies that weigh up to 300 pounds and hunt in packs, and Dogs that Heel to no man. Only the hardiest of people can survive in this strange, brutal environment and you are one of them, trained from an early age in the way of the Pets you harness the feral nature of your patron animal and stalk the Wal with the wild creatures of your department at your side. In your society the bond between man and animal is valued above all else. and your bond is strong. So strong that you begin to inherit the traits of your chosen beasts. Muscles strengthen, senses sharpen and you develop a strange appetite for dog food. You spent your entire life honing your bond with the animals of the Wal. The pets of the Wal have been with you your entire life, from your first step they were there watching and guiding. Your experiences in the Pet Department however have recently begun to feel... empty. The hunts no longer hold a thrill, the spoils of victory taste as ashes in your mouth. The nomads wander the Pet department, forever seeking to strengthen the bond between man and animal. On this day you take up your pack, call your Pet to your and set out into the Wal. Truly you were born to be wild. ===RAFTERS=== TopDweller Raptor (Rafters) Intro "A Raptor must be sure of every action he take, lest his first step becomes his last." The Wal is larger than even the greatest present-day city, stretching for miles in every direction. Few remember that one of those directions is Up. The TopDwellers choose to live among the rafters, far above the concerns of the scorned Grounded. To be a TopDweller is to live constantly on the move, swinging from department to department far above even the highest shelf. Survival is dependent on your ability to climb, planning each movement carefully before you make it for a single mistake could send you plummeting to a messy death on the tiles below. Those below fight with Stockers, Greeter Zombies, Pets, and of course, each other over petty goods. Your people fight the birds. Each day is is spent constantly alert, prepared for the sound of flapping wings, and clacking beaks. Those who are not ready for the inevitable assault from the Fowl Beasts wind up as just another meal for the endless flocks that dwell above. You've defended your family from Budgies, Canaries, and even the dreaded Pigeon. You've seen friends fall to a horde of flashing wings and snapping beaks. The life you live is that of a true survivalist, if it isn't useful you don't need it, if it slows you down then it isn't worth owning. Life in the rafters is a harsh one, free of luxuries and indulgences. For reasons unknown, you now walk the aisles. The Grounded will learn to fear what lurks above. ===SPORTING GOODS=== Sportsmen Linebreaker (Sporting Goods) Intro ”Strike, take and never break!” At first glance the Sporting Goods Department seems strangely barren. The aisles are devoid of any noticeable life, the occasional green playing fields sullen and uncared for. The lack of population seems to be a mystery to all but the Sportsmen themselves as they are the ones who experience the disinterested brutality of the automated security who roam the area, supposed to guard the mounds of weapons scattered throughout. Being WalMart products, it’s unsurprising that these drones preferred to kill harmless children than prevent dangerous sporting goods from falling into the hands of unlicensed psychopaths. For those that do survive, life as a Sportsman is a constant game of escaping prying eyes and deadly claws and you know it more than most. Even with the constant aura of death, you worked to hone your skills shooting, tackling and sprinting whilst dodging laser blasts and your violent Teammates. You slowly improved, waiting for the opportunity of a lifetime; participation in the Superb Owl Sunday, the ultimate gathering of Sportsmen. You would score for your team, notice every improper pass made offside during the third quarter of overtime in a five point shooting zone, note every inebriated change to the rules made by a First One of either Mad Den or Maid Den. But that opportunity still hasn’t come. No act seems to satisfy, no feat truly worthy. Not one for patience, you’ve decided to forge your own destiny and venture into the Wal with your sporting goods, seeking fame and experience enough to maybe earn you that prestigious spot. ===STATIONARY, OFFICE SUPPLIES & SCHOOL SUPPLIES=== Stationari (Stationary, Office Supplies & School Supplies) Intro "Steel bends and paper tears, only Honor is Eternal!" Stationary, Office Supplies and School Supplies, from these three territories the Stationary Shogun has carved an Empire, with fortifications of text-books, cardboard, and plastic the Shogun shuts out the rest of the Wal. He rules over a vast nation of illiterate peasants who serve as the bulk of his armed forces. The Stationari administer the rule of their Shogun, with only the Sensei to stand above them. The Departmental Diamyo yields a bounty of paper, plastic, cardboard, and metal. The Departmental Daimyo yields a bounty of paper, plastic, cardboard, and occasionally, metal. From these materials his forces are armed for his occasional campaigns of expansion, attempts to bring some sense of organized order to the Wal. Strangely they have all seem to have been miserable failures, leading to the deaths of distinguished Stationari at the pincers of rusting Stockers, and earning the ridicule of the other Departments. You have finally folded your first suit of armor under the wise guidance of the Sensei and taken up the standard of those deceased warriors. The Bakagaijin may mock you but a true Stationari uses his Yard Meter Katana instead of trading insults with those scum. You are a proud, honorable warrior of the Shogun, and he has ordered you out, into the Wal as a representative of the Daimyos. With your elegant Origami clad hand you shall teach the Bakagaijin of the might of your Glorius Ruler.
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