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====Ripper Swarm==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Ripper Swarms ('''Power Rating: 2'''). It can include up to 3 more Ripper Swarms ('''Power Rating: +2'''), up to 6 more Ripper Swarms ('''Power Rating: +4'''), up to 9 more Ripper Swarms ('''Power Rating: +6'''), or up to 12 more Ripper Swarms ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ripper Swarm || 6" || 5+ || 5+ || 3 || 3 || 3 || 4 || 4 || 6+ || 12 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Claws and Teeth''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws and Teeth''' || Melee || Melee || User || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Biomass Shuttlers"> During the battle, whenever a non-{{W40kKeyword|Vehicle}} model is slain within 6β of this unit it gains 1 Biomass point (3 is the model had more than 9 wounds). Once this unit has 10 Biomass points, you gain 1 Command point; the Biomass points of this unit are then discarded. </tab> <tab name="Burrowers"> During deployment, you can set up a unit of Ripper Swarms underground instead of on the battlefield. At the end of any of your Movement phases, they can tunnel up to the battlefield β set them up anywhere that is more than 9" from any enemy models. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> </tabs> '''Options:''' '''Mutations:''' (M:2/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:2/Sv:-/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> All models in the unit may take a '''Spinemaws''' - +2 pts./model <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinemaws''' || 6" || Pistol 4 || 2 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Model in this unit may take up to two items from the ''Biomorphs'' list (the same for every model). <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can re-roll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Ripper Swarms}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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