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===Adeptus Mechanicus=== The synergy with AdMech is strong, with four of the nine Knight houses swearing fealty to Forge Worlds, this is also a pretty fluffy choice. Machine Spirit Resurgent is arguably the best stratagem in the codex, allowing you to use the top row of the damage table (which cancels out the Weary Machine Spirit burden). Benevolence of the Machine Spirit lets you ignore mortal wounds on 5+, essentially turning your knight's ion shield into a [[awesome|void shield]]. Knight of the Cog can give your Knights Canticles for the turn, which means cover in the open (for 2+ saves) or +1 strength (insane with Stomps and Death Grip). Note also that with the Imperial knight codex, the benevolence of the machine god stratagem is included, allowing you to use both it and the mechanicus stratagem on the same turn, which is a nice bit of flexibility. Enginseers come at the low price of 30 points each including gear (and he can heal your Knights!) and both Rangers and Vanguard have dropped to 7/8 points each, so a minimal battalion runs for as little as 165 points. While we're at it, consider the ''Necromechanic'' warlord trait to double up healing from your Enginseers--more with the Tech Adept stratagem. Monitor Malevolus also lets you recycle your CP and the opponent's CP on rolls or 6. There are also some really efficient units to fill out the Battalion with. Dunecrawlers and Mars Kastelan Robots offer great anti-tank or air and anti-horde or character, respectively. Stygies VIII Dragoons and Fulgurite Electro-Priests are great alpha strike melee options that can infiltrate at the start of round 1 for 1 CP each (Post BIG FAQ 2 that stratagem changed to a 9" scout move rather than a full infiltrate). The former gets a disgusting -2 to hit and has high volume, high strength attacks, which is great for vehicles and characters. The latter is riskier, especially if you aren't going first, but they vomit mortal wounds and can fight twice for 3 CP. * An Onager Dunecrawler with Neutron Laser and 2x Cognis Heavy Stubber costs 119pts. The Neutron Laser is better than the Thermal Spear in every aspect. (48" vs 30", S10 vs S8, same AP, and more or less equal damage but on all 48" of range). Toughness-wise, the Crawler is on par with the Warglaive, but comes in 43 points cheaper. One less wound but rerolling 1s on inv saves (this requires you to bring at least 2 Crawlers and have them within 6" of each other). Plus it gets Canticles of Omnissiah (hence, Shroudpsalm) for free. You are paying <s>87 </s>'''''43''''' points for the 14" movement and some CC capability. The recent point drop now means that the Warglaive combines some of the better traits from a Dunecrawler and a Dragoon into a single platform for a reasonable price. While this can be very advantageous (especially now that "Rule of 3" is slowly becoming a thing), doing this means that you risk putting all your eggs into one unit; while more cost-effective, this unit is still relatively fragile, since they don't get -2 to hit like Dragoons do.
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