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====Melee Weapons==== *'''Close Combat Weapon:''' A stat-less CCW. Everyone has one and you'll probably swap it out for something better. *'''Power Weapons:''' The same flavours of AP as always. The Deathwatch can really shine in melee, and since everyone can take them you might as well gear up with all sorts. Some axes to hack apart the odd 2+ save? Why not, mauls for S6 AP4? Go ahead, you'll insta-kill Genestealer Cults, swords for I4 AP3? No, go pay the same cost to get a Lightning Claw instead. *'''Power Fist:''' Situational at best. While the Deathwatch can find use with it, most big monsters/high Toughness enemies that would require it could probably have been better handled by one of your guns. *'''Thunder Hammer:''' Well if you're going to get into combat with a big monster, you might as well bring along a Power Fist that can de-buff it. The points increase is marginal at this point, so take the hammer and slap it onto a Blackshield. Do note that if you want to give a regular Marine a Thunder Hammer, then you should just get the Heavy Thunder Hammer instead. *'''Heavy Thunder Hammer:''' For when you want to go big or go home. It costs the same as a regular hammer and so costs more than the Marine carrying it, and since you shouldn't shell out the points for a second Specialist Weapon it also has no downsides while performing better. Able to ID T5 and occasionally ID everything, there's no reason not to take this if you want a Hammer. *'''Lightning Claw:''' A single Lightning Claw, and the Deathwatch don't get much use out of these. If you take a Power Axe instead you'll normally be hurting the Deathwatch's preferred targets on a 2+, which is already re-rollable thanks to Aquila Doctrine, but if all you want is a Power Sword, then you'll be pleased to know that a Lightning Claw outperforms it in every way while remaining cheaper. *'''Xenophase Blade:''' Literally jacking Necron Phase Swords in place of Power Swords. It's a Power Sword that forces all successful invulnerable saves to be re-rolled. Now that's big against those whose only save is an Invuln (like Harlequins and Chaos Daemons) as well as Necrons, Guard, and those whose HQ units at best have 3+ Armor that's ignored by the Xenophase blade and fall back on Invulns. Veteran Sergeants do well with these.
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