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===Legio Kulisaetai 'Gatekeepers'=== *'''Legion Special Rules''' **'''Callous:''' Never suffer Command check penalties and ignore effects that force re-rolls of successful Command checks. *'''Legion Specific Stratagems''' **'''Steadfast Bastion (1):''' Play during any Shooting phase. Add 6" for the Short Range characteristic on all non-Melee weapons for Legio Kulisaetai Titans that haven't moved voluntarily or involuntarily. **'''Methodical Advance (2):''' Play in the first Strategy phase of the game. Choose a scale, and all Legio Kulisaetai of that scale may immediately move. The Titans that move can't declare Power to Stabilisers! or Power to Locomoters!, and can't be activated for the rest of the phase. The opposing player then becomes the First Player. *'''Legion Specific Wargear''' **'''Accelerated Autoloaders (20 points):''' Unupgraded Apocalypse Missile Launcher and Apocalypse Missile Launchers only. After resolving an attack made by an upgraded Launcher, you may immediately attack again with a -1 penalty to Hit rolls. After resolving the second attack, the Launcher is disabled and the upgrade is disabled for the rest of the game, even if the Launcher is repaired. *'''Legio Princeps Traits''' **'''1. Ancient of Death:''' The Princeps only ever rolls a single D6 on Reactor Overload table, even if the Reactor is in the red. **'''2. Infamous Warlord:''' Enemy units within 8" of the Princeps suffer a -1 penalty to Command checks. **'''3. Corrupted:''' The Princeps ignores the effects of MIU Feedback and Princeps Wounded.
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