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===Ferocity=== Introduced in Kill-Team: Commanders. Focuses on making charges better, reducing the penalties from flesh wounds, and making you stronger when near death. High risk, high return. *'''Counter-Attack (Level 1)''': This model can fight in the Hammer of Wrath section of the fight phase even when it hasn't charged. **'''Bloodlust (Level 2A)''': This model can re-roll failed charge rolls. ***'''Fearsome War-Cry (Level 3AA)''': Attacks that target this model in the fight phase subtract 1 from their hit rolls if this model charged. ***'''Berserker (Level 3AB)''': Subtract 1 from wound rolls that target this model in the fight phase. **'''Ignore Pain (Level 2B)''': Flesh wounds do not cause penalties for this model in the fight phase. ***'''Death Frenzy (Level 3BA)''': If this model is taken out of action during the fight phase, you can immediately fight with them even if they were chosen to fight previously in the phase. ***'''Indignant Rampage (Level 3BB)''': If this model has less than half its wounds left, it gains d3 attacks. ====Unique Tactics==== *'''Level 1- Murderlust (1 CP):''' Use this Tactic when it is your turn to move in the Movement phase. A Ferocity specialist form your kill team that is not shaken can make a charge attempt against an enemy model with 15" of them, and you can add D3 to their charge roll. *'''Level 2- Bellow of Wrath (2 CP):''' Use this Tactic at the start of the Morale phase. In this phase your opponent(s) must re-roll successful Nerve tests taken for enemy models within 6" of a Ferocity specialist of Level 2 or higher from your kill team that is not shaken. *'''Level 3- Fury Unleashed (2 CP):''' Use this Tactic in the Fight phase, before attacking with a Ferocity specialist of Level 3 or higher from your kill team. Add 1 to Injury rolls you make when resolving attacks for this model in the phase.
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