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===Self Enchantment=== Self enchantment is a lot like making a magic item only more delicate and time consuming. To self enchant you must enter a deep meditative state and alter you magical and physical rhythms using your own chi for power making your body a living magic item. You can not use foci for self enchantment but appropriate surroundings like incense and chanting help to achieve the necessary focus. <br> All self enchantments are ether mental or physical and keyed off of the appropriate stat. To gain a new augment or improve an existing one requires a number of success equal to the key stat times the final level of the augment. Each roll represents 3 hours of work. You can work as long as it takes to finish a self enchantment but if you interrupt the process part way through all progress is lost. <br> ====Descriptions==== A short description of the function of each augment listing its known and suspected properties and any pertinent notes. Speculation should be confined to the speculation section in each augment or if the augment itself is speculative that should be clearly stated in the label following the name. Every augment should have speculated drawbacks as an exercise in paranoia. As well as being a warning to look out for unintended consequences like when Dane failed to carry anything strong enough for him to use as a tourniquet due to his augments. Known drawbacks are confirmed as a problem. =====Physical===== '''Coordination:''' Have at 2 <br> ''Known advantages''''':''' aids us in precision tasks like martial arts climbing tai chi catching balls ect. It also aids in flexibility and reaction time. <br> ''Known drawbacks''''':''' None. <br> <span style="color:#FF0000">''Speculated advantages''''':''' many art and “recreational” activities. <br> ''Speculated drawbacks''''':''' We may need to miss a Krikkit ball to not destroy all reality.</span> '''Durability:''' Have at 3 <br> ''Known advantages''''':''' Prevents most forms of bodily damage including cutting heat and crushing, with little sensory interference or other static. <br> ''Known drawbacks''''':''' Reduces our ability to judge the relative temperature abrasiveness and sharpness of objects by touch. Makes exfoliation harder and contributes to our need for special exercise equipment. Makes being tattooed and many medical procedures more difficult. High levels necessitate using specialized tools and or extra strength for some forms of first aid like tying a tourniquet. <br> <span style="color:#FF0000">''Speculated advantages''''':''' At higher levels may make us immune to some forms of attack. Resistance to being strangled. Resistance to acid. <br> ''Speculated drawbacks''''':''' It may interfere with physical intimacy. Or make it difficult to handle others safely and comfortably.</span> <br> ''Notes''''':''' Level 2 is a minimum to study Master Alexander’s martial art for super humans. <span style="color:#FF0000">'''Flight:''' Speculated & Might not want <br> ''Known advantages''''':''' Allow you to fly or limit the amount of weight you put on the ground. <br> ''Known drawbacks''''':''' None. <br> ''Speculated advantages''''':''' may allow super jumping and levitation before true flight, <br> ''Speculated drawbacks''''':''' It may cause traction issues it may not allow us to walk it may not be easy to control, flying makes you obvious. <br> ''Notes''''':''' Foci may work better, likely uses sorcery or possibly conjuration,</span> <br> '''Healing:''' Confirmed & have at 1 <br> ''Known advantages''''':''' Every level halves recovery time from physical injury as well as reduces scaring and increases recovery speed from diseases and toxins. <br> ''Known drawbacks''''':''' None. <br> <span style="color:#FF0000">''Speculated advantages''''':''' May grant full blown regeneration especially at high levels as well, allow the metabolizing of poisons before they kill you, prevent hearing degradation and other slow degenerative diseases boosting base life expectancy, may counter some physically rooted mental illness, may prevent you from being a disease carrier or reduce your time as one. <br> ''Speculated drawbacks''''':''' May cause cancer, may prevent or undo tattooing or other body mods, may allow shrapnel or other unwanted foreign material to better lodge in your body, may make getting drunk harder, may necessitate more frequent and or potent medical drug doses, may aggravate auto immune diseases.</span> <span style="color:#FF0000">'''Kinetic force-field sense augmentation:''' Speculative & may want <br> ''Known advantages''''':''' In part counter the sensory masking of force fields and slightly extend the range of our sense of touch. <br> ''Known drawbacks''''':''' None <br> ''Speculated advantages''''':''' It may also make us more aware of other sorcery effects, or some conjuration effects <br> ''Speculated drawbacks''''':''' It may weaken our shields it may disorient us. <br> ''Notes''''':''' Likely uses sorcery. likely requires kinetic force-field, may be illegal, may be to much work, may weaken force-field </span><br> '''Nutrition reduction:''' Have at 1 <br> ''Known advantages''''':''' Each level halves required amount of food you need. You can stockpile nutrition up to a normal days eating or only eat 1/2^n amount of nutrition a day where n is the augment level. Makes you less tied down, and gives fewer opportunities to be poisoned. <br> <span style="color:#FF0000">''Known drawbacks''''':''' Less time bonding over food with family. <br> ''Speculated advantages''''':''' May help with any nutritional imbalance ailments. <br> ''Speculated drawbacks''''':''' Being a gourmand is harder. It may limit our ability to eat cool magic things to aid us.</span> <span style="color:#0000ff">'''Oxygen reduction:''' Explicitly Implied/Confirmed & Want <br> ''Known advantages''''':''' each level halves oxygen requirements You can stockpile air up to a normal persons use eating or only use 1/2^n amount of air where n is the augment level. this in effect allows you to hold your breath for 1/(2^n) times as long and recover 1/(2^n) as fast. <br> ''Known drawbacks''''':''' It may make it harder to check your breath or pulse if unconscious. <br> <span style="color:#FF0000">''Speculated advantages''''':''' May help with swimming endurance and some stealth. <br> ''Speculated drawbacks''''':''' May lead to oxygen toxicity, may play hob with breath based trigger and detection systems, may futz wit medical tests.</span> <br> ''Notes''''':''' I don't remember if this was highly implied or flat out confirmed. But exact details beyond that it used the same principles as nutrition and sleep were not provided.</span> <br> '''Shield:''' Have at 1 <br> ''Known advantages''''':''' Use a sorcery based field to make it harder to hit us. <br> ''Known drawbacks''''':''' Blocks sense of touch equivalent to the boost form perception of the same level. <br> <span style="color:#FF0000">''Speculated advantages''''':''' May help in some placed durability dose not. <br> ''Speculated drawbacks''''':''' may make catching things harder. May interfere with intimate contact cuddling ect. May interfere with spiting ect.</span> <br> ''Notes''''':''' Uses sorcery. We plan to always keep this less than perception to prevent loss of touch. '''Sleep reduction:''' Have at 2 <br> ''Known advantages''''':''' Each level halves required sleep you can stockpile sleep up to 8 real hours or only sleep 8/2^n hours a night where n is the augment level. Improves mental healing rate to equal the equivalent portion of a nights sleep. <br> ''Known drawbacks''''':''' Less cuddling and sleeping with your SO. <br> <span style="color:#FF0000">''Speculated advantages''''':''' Our dream-scape may be vulnerable less often. <br> ''Speculated drawbacks''''':''' We can take advantage of our dream-scape less often.</span> '''Slow aging:''' Confirmed & Want <br> ''Known advantages''''':''' each level halves your rate of aging <br> ''Known drawbacks''''':''' delays the time it takes to reach your physical prime. <br> <span style="color:#FF0000">''Speculated advantages''''':''' may delay the onset of many age related illnesses. May make maintaining a youthful outlook easier. <br> ''Speculated drawbacks''''':''' seeing your children and loved ones die of old age, staying in your feeble old age longer, being more obviously supernatural, ignorant government agents coming to steal your immortality</span> <br> ''Notes''''':''' <span style="color:#0000ff">assuming there is no math error on the part of some anons you will always gain more time from this aug then the expected average time spent getting the next level.</span> <span style="color:#FFA500">Every second we delay in getting this costs more time as this aug is NOT retroactive.</span> As a half demon Max has an expected base life span over 500 years not accounting for her excellent health, as with all auds it requires high level lining alchemy to place on others Max plans to do this for Liz if she doesn't find her own immortality. <br> '''Speed:''' Have at 3 <br> ''Known advantages''''':''' Allows us to move faster and with less effort. Can help climb, jump, run, falling safely, and other such things including most physical combat. It is also useful for mobile stealth by covering distance faster than expected. <br> ''Known drawbacks''''':''' None <br> <span style="color:#FF0000">''Speculated advantages''''':''' may help in long distance running and sniping, <br> ''Speculated drawbacks''''':''' may make some slow motions harder we have seen no indication of this. <br> ''Notes''''':''' Level 2 is a minimum to study Master Alexander’s martial art for super humans.</span> '''Stamina:''' Confirmed & Want <br> ''Known advantages''''':''' increases endurance and resistance to drugs disease and other harsh conditions, it allows better resistance of toxins and to continue strenuous activity longer, long distance running <br> ''Known drawbacks''''':''' May increase the required frequency or dose of any medicine, make it harder to get drunk. <br> <span style="color:#FF0000">''Speculated advantages''''':''' may prevent you from being a disease carrier. May make staying up continually easier.<br> ''Speculated drawbacks''''':''' May make it harder to build and tone muscle and improve flexibility naturally. May make getting to sleep harder.</span> '''Strength:''' Have at 3 <br> ''Known advantages''''':''' It allows the application of more physical force it can be used to aid such things as climbing punching and similar pursuits as well as make carrying large lodes simple. <br> ''Known drawbacks''''':''' makes it easier to brake things or hurt people accidentally <br> <span style="color:#FF0000">''Speculated advantages''''':''' None as of yet. <br> ''Speculated drawbacks''''':''' It may make it easier to accidentally harm things handled. Coordination likely mitigates this issue if it exists.</span> <br> ''Notes''''':''' Level 2 is a minimum to study Master Alexander’s martial art for super humans. '''Telekinesis: Confirmed & might not want''' <br> ''Known advantages''''':''' each Level gives you a manipulative point, they have an effective body score equal to their level, and aren't boosted by other augs, regardless of level they cant go much further than your normal reach, <br> ''Known drawbacks''''':''' None. <br> <span style="color:#FF0000">''Speculated advantages''''':''' may allow us to manipulate things we normally couldn't get to or in weird and novel ways. <br> ''Speculated drawbacks''''':''' May be confusing may accidentally hit things while distracted, may have unpredictable effects on some magic. <br></span> ''Notes''''':''' Uses sorcery. If it can be used by a mind fork we want at least 2 levels if we get mind fork. <br> =====Mental===== <span style="color:#FF0000">'''Aggression:''' Speculation & Might nor want <br> ''Known advantages''''':''' Makes intimidation easier, may help in some physical actions, <br> ''Known drawbacks''''':''' makes us rash may leave us open in fights(calm may counter this and not have many other uses canceled), may scare people, may make us do rash things, may make it harder to be a good calm stable loving Dom, <br> ''Speculated advantages''''':''' None. <br> ''Speculated drawbacks''''':''' There may be monsters drawn to anger that would feed on this, this could make meditation harder, this could have negative relationship effects, this may make us a mean drunk, <br> ''Notes''''':'''Speculation, may be illegal, probably don't want. Calm may counter the adverse effects.</span> '''Calm:''' Have at 2 <br> ''Known advantages''''':''' Makes meditation and taking criticism easier, aids in teaching, it also aids some studying, it is also useful for giving clear rational arguments and explanations, it dose not appear to suppress emotions only increase control of them. <br> ''Known drawbacks''''':''' none. <br> <span style="color:#FF0000">''Speculated advantages''''':''' It may have other social aids and allow you to look half as Zen as Carl. <br> ''Speculated drawbacks''''':''' high levels may make us seem cold and distant we have no evidence of this based on other Lotus members though. It may dull our reactions where immediate emotional reactions are of use.</span> <br> ''Notes''''':''' This is very useful and is a linear boost to self enchantment '''Creativity:''' official maybe & Might want <br> ''Known advantages''''':''' Aids in coming up with new and novel solutions to problems as well as aiding lateral thinking. This would be helpful in things like creative writhing, art, original spell research, some kinds of programing, <br> ''Known drawbacks''''':''' Makes it easier to come up with bad ideas (but not harder to discard them). <br> <span style="color:#FF0000">''Speculated advantages''''':''' may allow you to understand weird and crazy people better. <br> ''Speculated drawbacks''''':''' May make it easier to come up with completely new complications no one has ever seen in projects and are thus hard to fix.</span> <br> ''Notes''''':''' </span> <span style="color:#FF0000">'''Empathy:''' Speculation & Might nor want <br> ''Known advantages''''':''' better understand and relate to others, better influence others, better predict other peoples behavior <br> ''Known drawbacks''''':''' may make it harder to do harsh things, may make us suffer to be around people in pain <br> ''Speculated advantages''''':''' May help our mind forks stay in sink. <br> ''Speculated drawbacks''''':''' may make us vulnerable to some mental attacks, may make us easier to scam, may make us go crazy, <br> ''Notes''''':''' Speculation, may be illegal(as mind not soul), probably don't want. aggression may counter some negative effects</span> '''Focus:''' Have at 2 <br> ''Known advantages''''':''' Makes meditation easier aids in studying and spell creation aids in long boring projects, helps in class studying, can help in spotting unusual things. <br> ''Known drawbacks''''':''' None <br> <span style="color:#FF0000">''Speculated advantages''''':''' aid in sniping & intentional searches. May be part of why Max can work like a machine. <br> ''Speculated drawbacks''''':''' May make it hard to brake out of meditation or notice things while meditating. May cause OCD style issues.</span> <br> ''Notes''''':''' This is very useful and is a linear boost to self enchantment '''Memory:''' Have at 1 <br> ''Known advantages''''':''' Aids in studying reassure learning and remembering important information. <br> ''Known drawbacks''''':''' None.<br> <span style="color:#FF0000">''Speculated advantages''''':''' May help in recovering form some mental attacks. <br> ''Speculated drawbacks''''':''' May make it harder to get over horrible experiences.</span> '''Mind fork:''' Confirmed and Might want <br> ''Known advantages''''':''' Gives you a second copy of your Mind that can do such things a study, invent spells meditate to relive strain, construct other augments and possibly even cast spells and enchant more Tattoo foci, pay attention to things or even just talk to you. all while your root mind goes about your normal day. <br> ''Known drawbacks''''':''' Mind forks can easily go insane and become dangerous possibly trying to takeover or worse. <br> <span style="color:#FF0000">''Speculated advantages''''':''' It may allow you to have one mind active and running your body while the other sleeps, may make mind repair easier because each part could serve as a reference point and backup to the other, <br> ''Speculated drawbacks''''':''' May make you easier to posses, may actually be a form of possession, may make you easier to enchant especially from mass enchantments as you have more than one mind, may cause confusion and delays as forks argue even if non hostile, may cause problems when the players are split closely on an issue,may slowly sever off part of your soul</span> <br> ''Notes''''':''' requires sanity, may not be wise as we bicker a lot, '''Mind shield:''' Have at 1 <br> ''Known advantages''''':''' strengthens the weakest parts of the mind and backs-up important memories, aids in resisting most mental attacks. <br> ''Known drawbacks''''':''' Makes being willingly enchanted harder. <br> <span style="color:#FF0000">''Speculated advantages''''':''' May help protect you from some forms of soul attack. <br> ''Speculated drawbacks''''':''' may cause problems with conventional use of mind control on yourself</span> <br> ''Notes''''':''' dose not interfere with adding other augments <span style="color:#FF0000">'''Logic:''' Pure Speculation <br> ''Known advantages''''':''' Spot logical fallacies, Preform mental math, make sound deductions, identify your logical premiss, analyzing other peoples arguments, programing, many kinds of spell research, some forms of mental self exam, mundane science, <br> ''Known drawbacks''''':''' may alienate others. may be hard to run or rp <br> ''Speculated advantages''''':''' None. <br> ''Speculated drawbacks''''':''' may futz with the alogical(not illogical) bases for our decisions, may make us vulnerable to new kinds of mental attack we were one blissfully ignorant of, <br> ''Notes''''':''' New. Pure Speculation. May be illegal. </span> '''Perception:''' Have at 1 <br> ''Known advantages''''':''' noticing things, seeing things, sporting patterns, listening in on conversations and other related things this operates primarily by improving data processing not sensory input.<br> ''Known drawbacks''''':''' None <br> <span style="color:#FF0000">''Speculated advantages''''':''' snipeing <br> ''Speculated drawbacks''''':''' May make you more susceptible to some forms of sensory attack. including overloads and pattern triggered traps ala D&D explosive runes. May make us vulnerable to sense overload</span> <br> ''Notes''''':''' We have no evidence of it making us vulnerable to sense overload. '''Pain tolerance:''' Confirmed & Might not want <br> ''Known advantages''''':''' Based on a simple pain numbing spell, It doesn't remove pain it just makes it less debilitating and distracting, <br> ''Known drawbacks''''':''' makes pain less obvious and noticeable <br> <span style="color:#FF0000">''Speculated advantages''''':''' may make us braver <br> ''Speculated drawbacks''''':''' may make us miss other sensations, may a=make treating injuries harder, may hurt our long term ability to empathize about pain, may make us braver,</span> <br> ''Notes''''':''' we probably don't want this as we can cast the spell for 90% of the good and 0% of the bad effects. <span style="color:#FF0000">'''Reflection:''' Pure Speculation <br> ''Known advantages''''':''' allows better mental self examination, helps to find why you feel and believe what you do. <br> ''Known drawbacks''''':''' Encourages "contemplating our navel", we may not like the answers we find or the changes that prompts. <br> ''Speculated advantages''''':''' may help the mind fork stay sane, may fight clever mind attacks the amplify our own self doubt, <br> ''Speculated drawbacks''''':''' may drive the mind fork crazy, may make things like mind seeds even harder to extract, may allow clever mind attacks the amplify our own self doubt more strength, <br> ''Notes''''':''' New. Pure Speculation. May be illegal and folded into creativity logic and sanity.</span> '''Sanity:''' Confirmed & Want <br> ''Known advantages''''':''' Makes mind forks more stable, the mental equivalent of Stamina making us more resistant to any insidious as opposed to violent mental assaults. Improves mental recovery. <br> ''Known drawbacks''''':''' None. <br> <span style="color:#FF0000">''Speculated advantages''''':''' may improve our common sense, may make it easier to talk to people about there emotional problems. <br> ''Speculated drawbacks''''':''' May make it harder to pull of or succeed at Crazy 1 in a million plans. Temporary insanity may be useful in some magic, May make some forms of conventional voluntary mind control harder. May make it harder to talk to people about there emotional problems,</span> <br> ''Notes''''':''' We need this before we make a mind fork preferably at 2 before we start then the forks first job is to add more. [[Category: Quests]]
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