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= Independent Worlds = == Independent Craftworlds == === Dorhai === Dorhai. The self-proclaimed last “pure” craftworld. They believe that humanity is a blight on the galaxy made in sick parody of the perfect eldar form and that the other craftworlders were sick fucking degenerates for, as they see it, debasing themselves to co-found an empire with them. In their mind they are the last real people in the galaxy and everything else that claims to be a person is a wretched mockery. The Imperium tried to negotiate with Dorhai several times via both human and Eldar representatives. They stopped after Dorhai started trying to shoot their ambassadors out of the sky. The Dorhai Eldar kill “mon'keigh” elder and human alike on sight believing themselves to be the last pure elder left. For the most part the Imperium and the rest of the Eldar were quite happy to let them sit on their craftworld and be stupid. The good thing about being retardedly isolationist is that it tends not to spread. In fact, Dorhai has actually attracted a lot of the hard-core Eldar supremacists away from other Craftworlds, to the point that Dorhai itself is no longer considered a minor Craftworld. Then they got it into their stupid heads that Jubblowski had stolen a blessing that should have gone to an Eldar, preferably one of theirs. Stealing the favour of the gods is an insult that must be punished by death. The assassination attempt failed, their involvement was discovered and now Dorhai is on the Imperium's shit list. There have even been rumors the Harlequins have stopped visiting them. Unfortunately, actual retaliation was deferred due to a tyranid hive fleet tearing into Ultramar. Biel-Tan are really pushing for full on invasion and conquest of Dorhai. As far as Biel-Tan is concerned there is no Imperium, just a continuation of the Old Eldar Empire that now has a lot of humans living in it. To them the attempted murder of one of their living religious icons is more than enough to call a Holy War. Sister-Superior Miriana Cain, daughter of Jubblowski and leader of ~150 Word Bearers, is demanding to be in the vanguard and whipping everyone into a warpath frenzy. This annoys her ambassador father who is trying to calm Biel-Tan down. Even though Dorhai may be a thorn in the Imperium’s side, it is still a Craftworld, which are known to be ridiculously hard to take down without major losses. === Kaelor === Kaelor is an independent Craftworld, not associated with any other Craftworld or the Imperium, though not anti-Imperial to the degree of Dorhai. Kaelor’s troubles began shortly before the Fall, when the Craftworld first left the Old Eldar Empire. A small Craftworld that had left Empire space in a hurry, the eldar of Craftworld Kaelor found that the path they had chosen had accidentally put them on a collision course with the Craftworld Saim-Hann. Both Craftworlds refused to change course, and the two ended up going to war against each other over what essentially amounted to an interstellar game of chicken. Kaelor, being both of smaller mass and smaller population, lost the conflict, and was forced to make a jump through the Webway. Unfortunately, this was a blind jump through the Webay with no set destination, and Kaelor ended up emerging on the far edges of the Milky Way galaxy. Craftworld Kaelor had the dubious honor of being one of the very last Craftworlds to be discovered by the Imperium in early M39, as it took nearly fourteen millennia for the Craftworld to make its long trek back to known space (by contrast, most Craftworlds were at least known to the Imperium by M33). Kaelor had almost no contact with the rest of the galaxy before that time, with the other Craftworlds believing Kaelor to have been lost, and therefore Kaelor had not been up to date on the political developments of the last nine millennia. As a result, first contact between the Imperium and Kaelor went horribly wrong. Imperial forces precipitated the event by acting overly friendly, believing Kaelor to be an already known Craftworld, whereas Kaelor reacted disproportionately to the fact that these mon-keigh were approaching them as if they were friends (if the eldar of Kaelor noticed that there were kin among the Imperial number, they never mentioned it). In the ensuing carnage, El’Ashbel, the maiden queen of Kaelor, was gruesomely injured by the Imperials in self-defense, leaving her blinded and crying tears of blood whenever she used her psychic powers. Normally in these situations eldar of other Craftworlds would be on hand to defuse the situation, as had happened with Myrmeara or great Iyanden. However, the eldar of Kaelor regarded their fellow Craftworlders with about as much respect as they do the mon-keigh, remembering the Craftwars with Saim-Hann. The other aren’t too fond of Kaelor either. As opposed to other Craftworlds, which tend to be ruled by a council of elders in some fashion (whether autarchs or farseers), Kaelor retains much of the political structure of the Old Eldar Empire, being composed of noble houses constantly jockeying for power and ruled by a single autocrat. It is thought that Kaelor has retained much of the political infrastructure of the Old Eldar Empire due to ending up so far from the Milky Way, and so they had less of an impetus to change their ways due to being less exposed to She Who Thirsts. The political structure of Kaelor uncomfortably reminds the Craftworlders of the Crones or the Dark Eldar, with many fearing that Kaelor is a ripe target for Chaotic corruption. The only eldar to regularly make contact with Kaelor are the Harlequins, and even they only do so rarely. Upon being informed of the situation on Kaelor, Grand Empress Isha has made it a point of order to visit the Craftworld, though she has not had the opportunity as of yet. For now, Kaelor is considered an unaligned Craftworld, and Imperial forces have been ordered to give it a wide berth. Kaelor has refused all attempts at confederation, even with Craftworld Dorhai, preferring to go it on their own. Kaelor prowls the northern edges of the galaxy, coming and going from Imperial space on rare occasions seemingly at random. It is clear they are looking for something, but it is not clear what. However, it is clear they have no problems attacking or manipulating humans and other Eldar (something that lowers their standing even further in Craftworlder eyes) when it suits them to get what they want. == Solemnace == <div class="toccolours mw-collapsible mw-collapsed" style="100%">''''' Trazyn the Infinite's Personal Playground ''''' Along the borders of the Necron Empire and the Imperium is the rather backwater Tomb World of Solemnace. Solemnace is a rather dreary if temperate world with abundant cloud cover and precipitation and high rates of tectonic uplift causing the land surface to be covered in a number of steep cliffs and craggy peaks. Solemnace is rather odd for a tomb world, if for nothing else than its large population of living subjects, with the Necrons making up a sizeable minority (40%) of the population as a military and aristocratic class. Part of this is due to the fact that Solemnace is one of the oldest awoken Tomb Worlds known to the Imperium. The Imperium first discovered Solemnace early in the Great Crusade, before the Eldar had truly become part of the Imperium. At first, it was thought that Solemnace represented the homeworld of yet another xenos race that were not fond of humanity, yet not a true threat to the Imperium. As such, the planet was noted and the Imperium as a whole moved on. By the time the Eldar had realized what Solemnace was and had brought their warning to the wider attention of the Imperium, it was too late. The Necrons of Solemnace had regained their senses, and Phaeron Trazyn the Infinite resumed the throne once more. However, the Necrons of Solemnace seemed content to remain isolationists on their own little world, and even in their diminished state the technology of the Necrons would have made the costs of conquering Solemnace too great to justify for a single planet. The Imperium breathed a sigh of relief, believing the Necrons of Solemnace to be the last remnants of an otherwise long-extinct race. The existence of Solemnace in the first place, as well as the devastating attack of the World Engine from the other side of the Eastern Fringe in M34, should have been enough to suggest otherwise. <div class="mw-collapsible-content"> Over the years, generations of refugees have fled to Solemnace, either from planets destroyed by war or by people dissatisfied with the policies of the Imperium, and those people and their descendants have formed a generalized underclass beneath the necrocracy. Trazyn keeps his subjects cared for, but helpless, such that none may challenge the authority of the ruler of Solemnace. Notably absent among the underclass are Eldar, who would never allow themselves to live under Necron rule and instead tend to flee to craftworlds if they become refugees. Life on Solemnace isn’t that bad, except occasionally one of the “pets” from Trazyn’s menagerie gets out and ends up rampaging around killing the peasants until the Necron military step in and put it down. Although the policies of Solemnace are highly isolationist, its ruler is decidedly not. Indeed, Phaeron Trazyn the Infinite can almost be described as a xenophile of sorts. Trazyn the Infinite is a collector of all things strange in the universe, from a variety of races. Indeed, Solemnace is less a kingdom and more Trazyn’s private collection gallery and playground, with the presence of an actual government being a byproduct. When he is not ruling directly, Trazyn travels the galaxy from the shadows, looking for exotic novelties to add to his collection. “Acquiring” these novelties often requires discrete acts which many Imperial worlds would describe as “illegal” or “immoral”, but never audacious or impudent enough that the Imperium could justify declaring war against Solemnace. Indeed, if anything, Trazyn’s acts have increased in brazenness since the Necrons have begun waking en masse, now that the Imperium knows that Solemnace is not just some isolated backwater world they could crush and no one would notice. Why has the Imperium basically grumbled and (officially) done nothing while Trazyn pilfers their territory for collectables? It basically comes down to politics. Solemnace is also notable among Tomb Worlds for its independence. When the Emperor offered the more independent and “eccentric” Necron Lords sanctuary within the Imperium, Trazyn turned him down. And at the same time, Solemnace does not obey the Silent King. Trazyn the Infinite bows his head to no one. As much as the Imperium would like to be able to turn Solemnace into a pile of space rubble, it is still one of the most powerful Tomb Worlds not under the command of the Silent King. Additionally, unlike most Necron Phaerons, Trazyn actually understands how his technology works, though he is not as brilliant as the most accomplished Crypteks, which would give the Imperium valuable insight into Necron technology. As a result, Solemnace would be a powerful asset, and the Imperium believes that given his habits if Trazyn was forced to choose between Imperium and the Necron Empire Trazyn would probably side with the Imperium (they’d probably be right). The issue is that Trazyn has never been put in a situation where he would be forced to show his hand. </div> </div> == The World That Wasn't == <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Veiled Region is a very strange region of space in a very strange galaxy. Given the odd patch of unstable stellar objects it would indicate that something big and odd and probably unpleasant happened there a very long time ago. The place was un-colonized by the Eldar throughout their history to an almost obsessive degree, they wouldn't even travel through it. The GaBHD never showed much interest in it, but mostly because for anything in that mess you could find it elsewhere easier, also the other members of the Interstellar League believed that the place was haunted or cursed in some way and humanity by that point was smart enough to believe in magic again, at least as a byword for the work of elder civilizations. There aren't any tomb worlds there and never have been. The only people found there are some sort of slug like creatures of limited tool using who are possibly insane or have a mindset so different from humanity that common ground and early communication haven't been achieved yet, assuming that they even can communicate. It's possible that they don't pass on information and the reason they are so primitive is that they are all isolationists who have to invent the wheel again every time. In any case they better get good quick because their world has half a million years tops before the star cools down totally and the world becomes utterly uninhabitable. There are a few orks, because of course there are. <div class="mw-collapsible-content"> Archeologists in the Inquisition, Inquisitor Helynna Valeria in particular, are pretty sure that this is where Llandu'gor was erased and all the fucked up shit is the result of universal constants having changed and then changed back. The slugs presumably evolving afterwards from something introduced since. At the very edge of an uninhabitable system orbiting a red giant, lies what to the unwary travel looks like an asteroid belt, not dissimilar from the Kuiper Belt back on Sol. The shrewd explorer might be puzzled as to why no rock is greater than a dozen meters in diameter, and why all of them are in an irregular shape. The Ark Mechanicus ’’Adamantium Concordance’’ was manned by such shrewd explorers, and the Magos sent in a servitor probe to take a closer look. The pict-feed was baffling, even to the jaded augmented captain. The asteroids were actually millions of demons, from lowly Tzeentchian horrors to a mighty Undivided prince, all turned to stone, forever frozen in an expression of fear, petrified like in the ancient fables of knights and wizards. The Navigator did not pick up any turmoil or interference in the warp, nor was it calmer than usual. This orrery looked just like a monument to pointlessness and absurdity, and the Magos decided to leave it at that. Imagine you are standing still in your room. Then suppose that the carpet gets pulled from under your feet, and you fall. But it's not the carpet; it's the very fabric of reality that suddenly changes, inertia suddenly stops working, a movement isn’t possible without an exerting force upon a still object. You are a Daemon, the very definition of unreal; being in a material body is already enough of a limitation, even in the semi-irreality of a Daemon World. You can shape your surroundings to your belief through pure willpower; in keeping with the former analogy, you can move, fold, lift, turn around the carpet over which you're standing, because you're an intelligent lifeform and the carpet is just a piece of parchment. But then it's not. It starts pulling at your feet, squirming like a worm, you get mired in it like quicksand, and it thrashes like open sea during a storm. This is very wrong, it's not supposed to be like this, “I'm in control of this carpet”, you say! Except you are not, it's now animated, it doesn't stand still, it's almost alive. I'm (un-)alive! You say, poor Daemon, if there even is such a thing as a poor Daemon. You try to hold it, to squeeze it, but you're not in control anymore. So you try to flee. And that's the last of your arrogant mistakes. Reality is already enough in turmoil; it doesn't need, no, IT DOESN'T WANT you to pull out. Physics is getting fucked sideways so fundamentally that it prefers to keep warp creatures, just to have something barely stable and coherent in its embrace. You feel yourself stretched between realms, your essence being pulled by the thread, slowly, painfully unraveling. It's a completely new experience to you. Maybe, if you're Slaaneshi, you're orgasmically enjoying your destruction, a sensation so alien and unexpected that it is sure to please your Many-Gods-In-One for its novelty. But you won't be around to share your master's satisfaction. With a last, brutal, pull, you are metaphysically torn apart, your immortal essence disintegrated. Ironic, that the death of the Flayer reduces the Immortal to dust just like a Gauss Flayer does the same to the mortal. And then, it's all over. Reality, with a last trembling, reasserts itself, attempting desperately to reconstruct itself. For whatever reason, the death of Llandu'gor deleted all celestial bodies in this system smaller than a moon. So, reality makes do. The sudden death of million of Daemons left a mute echo in the fabric of the universe. It coalesces, then crystallizes in the aspect of the screaming unsouls in the moment of their demise. This system needs an asteroid belt, because that's how this system works. It couldn't be anyway else. Nobody has been brave, or foolish, enough to fly past the belt and see what happened to the Daemon World itself. The planet itself does not exist. It may appear to have physical dimensions and be composed of tangible matter, it may even be habitable with use of sunscreen and a warm coat but it does not exist and should not be approached or directory interacted with and international direct observation is prohibited. The system is under quarantine by order of the Inquisition. Due to the non-existent nature of the planet and area of space up to between 420,000 to 430,000 from the planet's surface anything passing into the effected area, which does not exist, also ceases to exist. Observation from outside the quarantine zone, which contains nothing, may indicate that objects introduced may continue to exist and even interact with native objects. Neither the foreign object or the introduced matter at this point can be said to exist. The effected area does not produce or absorb any measurable light or other radiation and has no detectable effect on the electromagnetic landscape of the star system. Any observations that seem contrary to this are wrong. The area and planet, that do not exist, accordingly have no name and may in fact be unnameable. The slugs live on a different planet that does exist and presumably has, has had or will have a name at some point. Though probably not one made by the slugs who may or may not have a language. The planet that doesn't exist may have had a name when it did exist but the name has been erased. Perhaps the name itself has also been erased and so may never be renamed and is now utterly forgotten or perhaps it's just that anyone who did know it is dead, it's hard to say. In any case it's possible that those daemons are not missed by their gods. The gods can't remember their names. They have been erased and gods are very sensitive to that sort of thing, to them as things are now those daemons never were. Possibly if pushed they may be forced to admit that there was a Daemon World here somewhere at some point. But a Daemon World needs a master and this place has never had a master. [[Malal|It is not a place that exists]]. </div> </div> == Octarius Sector == See [[Nobledark Imperium Xenos#Ork Empires of Charadon, Octarius, and Bork|Ork Empires of Charadon, Octarius, and Bork]] and [[Nobledark Imperium Drafts#The Octarius War|The Octarius War]]
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