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Warhammer 40,000/8th Edition Tactics/Space Marines
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====Special Rules==== *'''Chapter Tactics - Codex Discipline:''' +1 to their Leadership characteristic. They also can fall back and still shoot, with a -1 modifier to hit. **Ld9 makes 4-man units (like bikers) ''immune to morale'', and makes the serge of a 5-man unit flee only after two consecutive 6s. **Fall Back's main purposes are to give the rest of your army a clear shot. Now nobody can tarpit you. Plus, close-range weapons get easier to use: anything with a flamer will be able to use it with impunity since it isn't affected by the -1 to hit anyway - get close, fire, charge/be charged and trigger Shock Assault, fall back, and flame again. Land Raider Redeemers will be unstoppable engines of destruction. *'''Combat Doctrine - Scions of Guilliman:''' During the Tactical Doctrine, models can move and count as stationary as long as they didn't also fell back or advance during that movement phase. Not only does this mean Relentless from infantry to tanks (Relentless Vindicators & Flyers!), but it also means <u>you always get bolter discipline</u> during turns 2-3, until you reach the Assault Doctrine, where you'll be in close range anyways. **Aggressors will be able to shoot twice on the move! Repulsor Executioners will be able to shoot twice without giving up on their role as transports! An Executioner could transport Aggressors for a turn 2 fiery capture of the objective point.
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