Editing
Mass Workshop
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Weaponry === ==== Standard Weapons ==== '''Pistol''': Normal attack stats.<br/> '''Heavy Pistol''': +1 Armor Penetration<br/> '''SMG''': Re-roll one missed attack<br/> '''Shotgun''': +1 Combat and Armor Penetration in CQ<br/> '''Assault Rifle''': Re-roll one missed attack, +1 Armor Penetration<br/> '''Sniper Rifle''': +1 Armor Penetration +1 Combat outside of CQ<br/> ==== Heavy Weapons ==== All Heavy weapons can only be fired once per turn unless otherwise stated.<br/> Long-range heavy weapons cannot be used in CQ; while CQ Heavy weapons cannot be used at range. ==== Long Range ==== '''Grenade Launcher''': See equiv. w40k weapon<br/> '''Missile Launcher''': -1 Combat statistic, +2 Armor penetration. ''Homing''; if it misses intended target, re-roll attack; if that hits, it hits another enemy model within range, determined randomly. If there are no enemy models within range, the shot explodes harmlessly in mid-air.<br/> '''Avalanche''': Functions as the 'Cryo Blast ability. Must spend 1 turn recharging after firing.<br/> '''Cain''': 12" range. Ignores Shields, +3 Armor Penetration. Must spend 2 turns recharging after firing. Use largest w40k explosion template. A 'miss' scatters the shot appropriately. <br/> '''Blackstorm''': Functions as the 'Singularity' biotic power. Must spend 1 turn recharging after firing.<br/> '''Arc Projector''': If the weapon hits a target, apply the effects of the 'overload' ability, then roll to hit again at -1. If that attacks hits, apply overload and repeat again at a -2 modifier, and so on. Must spend 1 turn recharging after firing.<br/> ==== Close Quarters ==== '''Firestorm'''/'''Flamethrower''': Use small w40k Flamer template; standard w40k flamer rules apply.<br/> '''Particle Beam''': + 2 Barrier Penetration, ignores and removes Shields (weapon only useable by collectors)<br/> ==== Ammo Types ==== Undeveloped for the time being, as they are hard to balance and make tactically relevant without knowledge of the metagame.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information