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====Agartha==== Based on the hollow earth myth of Agartha with possibly some Tibetan mythology. Children born of deepest parts of earth and a giant Earth Mother Goddess and the Pantokrator's boning make an amazing faction. The Pale Ones are children of Earth who consume rocks for sustenance and can swim everywhere, guardians of the imprisoned gods of an earlier era. Early age is based on you using semi giant amphibians called Pale Ones who all have perfect darkvison, allied with Olms, some kind of similar rock-eating amphibian with [[Illithid]]-like mindblast to mix up the bag. If there is a nation you want the utter dark spell, this is the one. Their combat skills are mediocre but waves of dirt-eating (meaning no food) amphibian bronze-armed Pale Ones mean you can conquer everywhere simultaneously with no logistics needed, and obsidian glaives of sacreds and trampling land borne [[troglodyte]]s will make you steamroll fast. There is one spell that will make you shatter the giant seal that keeps the ancient gods of the last game prisoner, who will rampage across the world and kill everything. If you are a multiplayer asshole, go for it. It also gives a massive horde of undead ethereal Pale Ones that will gladly serve you tired of playing prison warden to bugfuck insane gods and lets you summon/hire a fuckton more. Its "fuck logistics, fuck seas I'm a rock-eating amphibian who is at home everywhere" shtick is balanced by inferior fighting skills; even generic regional units have 10 attack skill... Pale Ones have 8. Middle age has the natives largely wiped out and replaced by humans who develop a [[golem]] cult based around the statues. Humans have some limited night vision and better fighting skills so less recruitable Pale Ones can focus on waters and caves. Late age has the human population losing their statues, all the Pale Ones, and golems. So rather than give up champions and labor, they went practical Grimdark by turning to necromancy to support the living as well as to raise deceased Pale One oracles. Oh, and field undead constructs such as walking bombs in battle. The good thing is their wizards boost resource production in settlements they stay, letting you wield waves of platemail-clad warriors. <gallery> Paleones Attack.jpeg|You don't need Depth perception to smash ants with boulders. </gallery>
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