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=LORD OF WAR= ==Praetorian== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Is that titan support?" - Last words of Astra Militarum Commissar Vick "the lucky" Sanchez'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Points Cost''' - 950 points {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! HP !! FA !! SA !! BA !! Unit Type !! Composition |- | Praetorian || 3 || 15 || 14 || 14 || 13 || Vehicle (Super-Heavy Vehicle) || 1 Praetorian |} <br style="clear: both; height: 0px;" /> :'''Special Rules''': *Void Shields (4): While the models void shields are active, any hits scored by shooting attacks against it strike the Void Shields instead. The Praetorian has four void shields, each with an Armour value of 12. A glancing hit or penetrating hit or any hit by a Destroyer weapon scored against a shield causes it to collapse. After this, further hits strike the original target instead. At the end of each of its controlling player's turns, roll a D6 for each collapsed shield-a roll of 5+ instantly restores it. :'''Wargear''': Rotary Shot Cannon (Turret Mounted) :'''Transport''': *Capacity: A Praetorian can carry up to 50 Models. It can also carry Iron Brothers, each counting as 10 models. *Fire ports: 10 on each side, 5 on the rear *Access points: One rear hatch (counts as three access points) :'''Options''': *May exchange the Rotary Shot Cannon with one of the following: **Thudd Gun (5pts) **Rapier Destroyer (10pts) **Clearance Fusion Projector (10pts) **Heavy Seismic Cannon (15pts) **Ion Cannon (20pts) **Heavy Coil Cannon (25pts) **Command Vox Net (25pts) *May add one of the following Hull-Mounted weapons: **Turbo-Laser Destructor (100pts) **Super-Heavy Coil Cannon (100pts) **Super-Heavy Fusion Projector (100pts) **Twin-linked Long-Barrelled Ion Cannon (100pts) **Heavy Rotary Shot Cannon (100pts) **Sonic Lance (100pts) *May take up to three sets (one on each side) of side sponsons with each sponson armed with one of the following: **Rotary Shot Cannon (50pts/pair) **Rapier Destroyer (70pts/pair) **Clearance Fusion Projector (70pts/pair) **Heavy Seismic Cannon (80pts/pair) **Ion Cannon (90pts/pair) **Heavy Coil Cannon (100pts/pair) **Two Plasma Missiles (100pts/pair) **Three Doomstorm Missiles (150pts/takes up two pairs) *May take items from the Squat Vehicle Equipment list (may take up to 4 Hunter-Killer Missiles). ==Overlord Airship== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''SHAS'O!! REQUESTING AERIAL SUPPORT! WITHOUT A MANTA WE CANNOT HOPE TO EVEN DAMAGE THIS FLYING CONTRAPTION!'' - Anonymous Fire Warrior Shas'Ui during the Proctoclus Crusade. ''AHAHAHAHAHAHAHAHAHAHAHAHAHAHA...!!!'' - Durin the Insane. Captain of the Overlord Airship ''The Grudge-Thrower'' during the aforementioned Proctoclus Crusade while laughing off the futile attempts of the Tau to try and shoot him down. <div class="mw-collapsible-content"> Massive. That is the word one comes up when they think of the Overlord Airship. Inspired by ancient designs originally created by a Terran Noble and created at first as mobile refineries to extract gases from gas giants, the Overlords, like many things the Squats use in war, started out as a simple machine used for economic purposes like the exo-armours and iron brothers, only to be turned into war machines of the holds. The first Overlord Airship was a re-purposed refinery blimp that the engineers of Kapellar had to quickly come up with when one of their holds was besieged by a large horde of Chaos Daemons in M34. The result was a leviathan of a vessel that was loaded with as many guns and carrying as many bombs as it was possible. Although in the end the massive vessel was shot down near the end of the siege by concentrated Soul Grinder cannonades, the design was worth refining as it managed to destroy half of the invading force and cause enough havoc to let the Squats mount a devastating counter-attack. With time, these engines of war would be continually upgraded and modified until they became the feared sky fortresses they are now. Squats unleash Overlord Airships when they completely, utterly, and definitively want to leave the battlefield a scorched earth filled with smoking craters. When enemies see one such airship in the skies, they will ALWAYS try to shoot it down. They WILL ignore any other enemy just to downright concentrate on the Overlord, for if this ship gets in range, then the enemy, no matter how powerful, will experience a new spectrum of the term "utter devastation" when it unleashes barrages and throws down the bombs. Despite the fact that the airships can withstand horrid punishment from both ground and air, they are not invincible. Though each such leviathan has a dedicated engineering crew that will repair every damage done to it and extend its expectancy on the battlefield, sustained fire can sooner or later bring down the airship. Due to their speed, Overlords are perfect targets for massed fliers. Despite having anti-air capabilities, the main weapons are only effective against enemies that are truly massive like the Tau Manta. Smaller fighters, like Eldar Nightwings, prove to be a danger to the vessels and because of this, a Overlord Airship is never seen without Eagle Gyrocopter escorts. </div> </div> '''Points Cost''' - 2000 <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP !! Unit Type !! Composition !! Combat Role !! Pursuit !! Agility |- | Overlord Air Fortress || 3 || 14 || 13 || 12 || 36 || Vehicle (Super-Heavy Flyer, Hover) || 1 Overlord Air Fortress || Air Leviathan || 1 || 1 |} <br style="clear: both; height: 0px;" /> :'''Wargear''': *Super-Heavy Coil Cannon (Facing Front) *48 Heavy Bombs :'''Special Rules''': *It Will Not Die *Redundant Gas Sacks: The Overlord Air Fortress has a 4++ invulnerable save, as even penetrating hits are likely to only take out one of the gas sacks, in which a fraction are required to keep the Airship afloat. *Sky Fortress: Models firing at the Overlord Air Fortress do not need the Skyfire rule in order to fire at their full Ballistic skill due to its extreme size, and the Overlord Air Fortress may not Jink. :'''Options''' *May exchange 12 Heavy Bombs (this may be done more than once) for: **8 Hunter-Killer Missiles (free) **2 Hellstorm Bombs (free) **1 Melta Bomb (free) *May exchange its Super-Heavy Coil Cannon for a: **Turbo-Laser Destructor (free) **Twin-linked Long-Barrelled Ion Cannon (free) **Heavy Rotary Shot Cannon (free) *May take up to three sets (one on each side) of side sponsons with each sponson armed with one of the following: **Rotary Shot Cannon (50pts/pair) **Rapier Destroyer (70pts/pair) **Ion Cannon (90pts/pair) **Heavy Coil Cannon (100pts/pair) *May choose equipment from the Aircraft Armory list.
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