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Warhammer 40,000/Xenos in 30k
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=== Royal Guard === :''For xenocide campaigns during the Great Crusade, the deciding battle usually involved the destruction of the controlling 'head' - an extremely dangerous undertaking in the case of many xenos empires, as they were inevitably surrounded by the strongest and fittest bodyguards that they could produce.'' Operating in much the same manner as a Space Marine Legion Rite of War, fielding a detachment as a Royal Guard detachment has certain restrictions as well as benefits, and affects how the army is selected, as well as adding additional special rules which do not apply to a standard Tyranid army. '''Effects''': * '''Elite Guard''' Tyrant Guard units in this detachment may take up to 5 additional models, and may also take the following additional options: ** gain a Bonded Exoskeleton for 15pts/model ** gain a Reinforced Carapace for 25pts/model ** gain a Voltage Field for 22pts/model ** gain Regeneration for 27pts/model * '''Alpha-Plus''' Tyranid Primes and Tyranid Warrior units in this detachment gain +1 Toughness. Furthermore, any Tyranid Warrior unit purchased may be lead by a Tyranid Prime as part of the same Troop selection on the Force Organisation Chart. Finally, any Tyranid Warrior unit may take the following additional options: ** May upgrade to Brotherhood of Psykers for 95 pts, generating powers from the Biomancy discipline only. * '''Royal Family''' The Price of Failure secondary objective for destroying a Bioqueen in this detachment is only earned by an opposing army if the Bioqueen is the Warlord. This does not interact with any other way of earning the Price of Failure Secondary Objective (for example, by destroying a Lord of War, or by destroying a Bioqueen from another Detachment). * '''Titanic Bulk''' Any unit in this detachment may choose to gain additional wounds per model, at a cost per model equal to their starting number of Wounds on their profile (before wargear or options, etc. but including any added by previous purchases of ''Titanic Bulk''), times 10 points, per wound. For example, adding a single wound to a Tyrant Guard unit would cost 20 points per Tyranid Guard in the unit; adding yet another wound (for a total of 4) would cost another 30 points. '''Limitations''': * Tyranid Warrior units become Troops and must be fieled in all compulsory Troops selections. * Tyranid Warrior units are the only scoring Troops units (other units may be scoring units if they are not Troops, and all units remain Denial units).
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