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==Allies== '''Allies of Convenience:''' Chaos Space Marines. The Lost and the Damned. (Imperial vehicles with their points costed to reflect BS2..? *cough* Looted vehicles. *cough* OG Blood Axes.) '''Desperate Allies:''' Dark Eldar, Eldar, Necrons, Chaos Daemons, Tau '''Come the Apocalypse:''' Armies of the Imperium, Tyranids Orks only look out for number one. Blood Axes and Freebooterz will work with both the Tau and Imperial Guard as guns for hire. Orks don't care who gets them to the fight, in fact they are probably the least racist race in the grim, dark future. You want to show them a good fight? They will always fight with anyone, its just everyone else who has to get over their own egos to work with the Orks. That being said Orks always treat everyone the same, show us a good fight and we will show you one as well. When running allies, always consider filling in the parts your own army lacks. For orks, this is high Strength, ranged AP2. We do not need choppy things, we need a very particular kind of shooty, or otherwise useful anti tank weaponry. There are generally three useful allies for Orks that give us what we need: Tau, Necrons, and Imperial Guard. Some examples of what you could run: Keep in mind you can now team with Come the Apocalypse so expect a sharp increase in looted Carnifexes on the board. === Allied buffing / debuffing === Since only the Tyranids have a worse choice of allies than us, don't expect much in the way of allied buff synergy. At best we get the Chaos Demon Skarbrand, with a 12" RAGE and Hatred bubble that specifically works regardless of ally status. Rage and Hatred are pretty nice for our melee hooligans, but this is a bit of a tricky combo with 6" One Eye Open. Too bad Skarbrand's true murdering instakill potential isn't in play if he isn't the warlord. Generally we're not going to get any buffs from allied detachments. Instead, consider Allied ''debuffs''. The Fiends of Slaanesh and the dark eldar have some nice options for reducing enemy initiative, Imperial Rad-weapons reducing toughness, Mechanicus BS reducing attacks, and Chaos marines and Eldar providing options to throw away your opponents overwatch. To put it anudder way: <span style='color:green;font-size:115%'>Dem gitz wez work with can't make da boyz any bedder, cuz deys already green and green is best! But... deze 'ere udder gitz can make our foes weak'r dan grotz! Har har, let's get stompan, boyz! </span> === Specific Ally tactics === '''Alpha Legion Intervention:''' - *'''HQ:''' Lord/Sorceror/Daemon Prince. Build to Compliment list. The mandatory HQ choice. *'''Fast Attack:''' Spawn/Bikers/Raptors to compliment speed freaks. *'''Heavy Support:''' Havocs/Forgefiend to Compliment Lootas. Maulerfiends to compliment Speed Freaks. *'''Troops:''' Two blocks of Cultists or Marines with banner. If using Marked Lord/Sorceror use complimenting traitor legion. '''Formations:''' *'''Helbrutes dataslate:''' Mayhem pack for some decent disruption. *'''Khorne Bloodstorm:''' works to same effect. '''Eagle Day:''' Clear sky on turn 1, then you blitz your opponent into the ground on turn 2 with enough flyers to make Herman Goering blush. Run this with dakkajet-spam lists. *'''HQ:''' Generic CCS. Keep him cheap, but you might want to replace him with [[Creed]] for extra shits and giggles *'''EVERYTHING ELSE''' As many Valkyries/Vendettas as you can possibly fit in using dedicated transports and fast attack. '''Tau Railgun Central:''' - *'''HQ:''' Generic Battlesuit Commander. Keep him cheap. The mandatory HQ choice. *'''Heavy Support:''' The XV-88 Broadside Battlesuit and/or Hammerhead Gunship. Under our old codex and their old codex, broadsides were about the best thing we could take for allies. Their guns are now "Heavy Rail Rifles": Str8, AP1, 60". Still great, but these days a case can be made for taking the Hammerhead gunship for the old school Str10, AP1, 72" tankwrecker. Why not a few of each? *'''Troops:''' The bare minimum number of mandatory Fire Warriors. '''Tau Suicide Squads:''' *'''HQ:''' Generic Battlesuit Commander. Keep him cheap. Deep Strike and hunt armor. *'''Troops:''' Kroot Carnivore Squad(s), give them sniper rounds to pick off SGTs and possibly pin units. Otherwise outflank to control space. '''Green Imperial Tide:''' *'''HQ:''' Lord Commissar (either power weapon/fist or Gunslinger Plasma/Bolt Pistols) *'''Troops:''' Infantry Platoon. Load out as desired, using Priests and Primaris Psykers to boost. '''Necron Night Fighting:''' *'''HQ:''' A Generic Overlord with Warscythe and possibly a resurrection orb to get the most out of your warriors, and a Cryptek. Make the Cryptek a Harbinger of Destruction and buy him a Solar Pulse. This'll give him a big fat long ranged S8 AP2 armor zappin' staff, and more importantly, it will give him the ability to turn your opponent's turn into fucking ''night fighting.'' Yes, this means your giant fucking horde blobs of boyz now get a free turn of not giving no shits about getting shot at. Hilarious in combination with a KFF. *'''Troops:''' Two squads of warriors. Size depends on your preference. They're just there because the FoC wills it so, and to catch bullets for your Cryptek while he goes ZZAP MOTHERFUCKER. Cart them around in a Ghost Arks with the Cryptek and overlord if you've got the points. Alternatively, minimum size immortals squads are cheaper. *'''Fast Attack:''' A fuckload of Canoptek Scarabs. Land Raiders giving you asspain? Not anymore. '''Skitarii''' Turn everything about Orks inside out and you get Skitarii. On one hand, they're great for dealing with combat-focussed Cs and ICs due to Precision Shots, as well as flamers and blast special weapons. On the other, they've got a completely different army dynamic, so every point you spend on Skitarii will weaken your big green assault (fighting alongside Ruststalkers won't work due to One Eye Open). Get a small force of Rangers and/or load out a Dunecrawler with anti-tank weapons, keep them back where they can use Protector Imperatives over and over again, and use them to assassinate everything your opponent has up his sleeve so your Boyz can do their thing unimpeded.
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