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==Allied Armies== Since 3rd edition Orukk Warclans can only ally with Gloomspite Gitz, you can't ally with yourself (can't ally Kruleboyz into Ironjaws). Any mixed Orruk armies are only available in a Big Waaagh allegiance. *'''Gloomspite Gitz:''' Reunite the old Orcs and Goblins faction by bringing some grots and troggoths. **'''Stabbas''' or '''Shootas''' are an obvious pick to get some hordes onto the table, allowing you to fit 60 of the little guys into your 400 point limit. Sadly you won't have a loonshrine, so no regeneration, which is going to make them a little expensive. Gordrakk's ''Voice of Gork'' stacks nicely on them too. If you take a full set of 60 they are just slightly too expensive to fit in a '''Loonboss''' which would have made the grots deal mortals on wound rolls of 6, or '''Sneaky Snufflers''' to increase the number of attacks the grots give. **'''Fungoid Cave Shaman''': You want more CPs? Take two of these. **Squigs might be worth a look if you don't mind their randomness. **'''Rippaโs Snarlfangs''' is a WU warband with 12' move and 6 wounds in 5+ armor for only 70 points! Not bad for slow Kruleboyz army for capturing objectives (preferably away from danger). **Bring back the good ole Giant with the '''Aleguzzler Gargant'''. A bit on the frail side but a decent monster for any list. *'''Sons of Behemat:''' Thanks to their mercenary mechanic, you can recruit one of four named Mega-Gargants with unique abilities. **'''Bundo Whalebiter''': A Kraken-eater mercenary. You can choose at the start of the Combat phase for him to fight at the end of the phase, in exchange for re-rolling failed hit rolls. **'''One-Eyed Grunnok''': A Warstomper mercenary. Reroll jump attacks of 1, plus enemies within 6" get -1 to hit if the giant used his jump attacks earlier in the combat phase. **'''Big Drogg Fort-Kicka''': A Gatebreaker mercenary. He has a breath attack that attacks one unit within 3" at the end of the combat phase; roll a dice for each model in the unit and deal 1MW on a 6+. **'''Brawlsmasha:''' A Bonegrinder mercenary from Forgeworld. Gives friendly Orruk wholly within 12" +1 Bravery. The Bravery buff is not enough to justify its high pts value and lackluster attack profile. {{Age_of_Sigmar_Tactics}}
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