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====Angry Robocrons vs Angry CSM==== *CAD: Destroyer Lord, 20 Necron Warriors w. Monolith, 20 Necron Warriors w. Monolith, 10 Necron Immortals w. Tesla + Night Scythe, 6 Wraiths, 5 Scarab Swarms, 5 Scarab Swarms, 3 Spyders, 1 Annihilation Barge. vs. *Thousand Sons Warband: Mastery level 3 Mark of Tzeentch Sorcerer in termie armour w. spell familiar, Mastery level 3 MOT Sorcerer in termie armour w. spell familiar, 10-15 Cultists w.out mark, 10-15 Cultists w.out mark, 6 chosen w. 2 pairs of lightning claws + 2 power fists + MOT + Spireguard (mastery level 6 psychic brotherhoood), forgeworld flyer AV 10 HP 4 w. Las cannon + autocannon, 9 Thousand Sons w. rhino w. havoc launcher + warpflame gargoyle, Predator w. 3 las cannons, Predator w. 3 las cannons, Land Raider. + *Summoned spawns: 13+ spawns... *Destroyer Lord killed some cultists and ended the game in a duel against 4 spawns. *Necron Warriors did nothing all game. *Monoliths destroyed a predator and the land raider. They were destroyed early on but didn´t manage to regenerate. *Immortals didn´t do anything *Night Scythe destroyed his flyer *Wraiths destroyed his other predator and got cut down in melee vs thousand sons, should have given them tentacles. *One of the scarab swarms held up an objective denying it for two turns, the other one held up some summoned spawns for a turn. *Spyders summoned scarab swarms and then suicided into a unit of 7 spawns. *Annihilation Barge got busted by las cannons. *13+ spawns were summoned with breath of change, while it was fairly spectacular to look at, it was a tad OP, I´ll reduce the To Wound from 2+ to 4+, it should still be a very powerful spell, although not quite as impactful as it was. *He managed to get doom bolt of 5 or 6 times, missed all but 3 of them, rolled a straight 6 each time he hit, destroying both my monoliths as well as my night scythe. *I managed to kill one of his spireguard, two more blew themselves up. I think it hard a large impact that they were able to generate 5-6 dice each turn. *I had only my destroyer lord left at the end of the game, while he had lost little more than half his army. *The Thousand Sons formation seemed fairly fun, I hadn´t really thought of the breath of change, which was why he hit 8 models the first time he got it off. I think I could have avoided such massive damage, but the other Tzeentch powers are powerful enough to the point where I feel that it is unneeded for such a powerful power to exist.
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