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===School of Restoration=== Fortify Swordsmanship: Casts on 4+. 1-handed, any time. Caster gets +1 Weapon Skill this turn. Multiple instances do not stack. Fortify Marksmanship: Casts on 4+. 1-handed, any time. Caster gets +1 Ballistic Skill this turn. Multiple instances do not stack. Fortify Strength: Casts on 4+. 1-handed, any time. Caster gets +1 Strength this turn. Multiple instances do not stack. Fortify Endurance: Casts on 4+. 1-handed, any time. Caster gets +1 Toughness this turn. Multiple instances do not stack. Fortify Speed: Casts on 4+. 1-handed, any time. Caster gets +1 basic movement speed and charge range this turn. Multiple instances do not stack. Fortify Agility: Casts on 4+. 1-handed, any time. Caster gets +1 Initiative this turn. Multiple instances do not stack. Fortify Willpower: Casts on 4+. 1-handed, any time. Caster counts as having +d3 Magicka at the beginning of your next turn. Multiple instances do not stack. Minor Healing: Cast on 5+ during any movement phase. Caster is Healed on a 6. Mara's Balm: Casts on 5+. Cast anytime. Remove from caster of ONE enemy ongoing negative effect that is reducing one or more of his following stats: WS, BS, S, T, I, or movement speed. Prayer to Zenithar: Casts on 5+. Cast any time. Caster gets one free re-roll of a d6 this phase. You must abide by the second result. This spell can only be cast once per phase. Resist Flame/Frost/Shock/Poison: Casts on 7+. 1-handed. Caster gets Feel No Pain against the chosen element this turn. Ward: Cast on 7+, 1-handed. Cast in response to an enemy spell which would target or immediately effect caster, caster's unit, or another one of caster's spells. If this spell is successfully cast, caster attempts to Ward the targeted spell(see the Scrollhammer Rulebook for details). Healing: Cast on 8+ during any movement phase. Caster is Healed on a 5+. Heal other: Cast on 8+ during any movement phase. Target model, other than caster, within 6" of caster is Healed on a 6. Fortify Health: Casts on 9+. Cast at the beginning of any phase. Caster counts as having +1 W this phase. At the end of the phase, he loses the +1 W this ability gave him; if this would bring him down to 0 Wounds, it brings him down to 1 Wound instead. Multiple instances do not stack. Turn Undead: Casts on 9+, at the start of any Shooting Phase. Range 6", requires LOS. Target unit consisting of majority Undead must take a Morale Test(even if Fearless). If the test fails, the unit falls back, losing Fearless until they regroup. They cannot be pursued by a sweeping advance if they flee from melee combat this way. Banish Daedra: Casts on 9+, at the start of any Shooting Phase. Range 6", requires LOS. Target a Daedra model, other than a Physical God, within 6" of caster. That model must take a Leadership test on its own value. If it succeeds, neither it nor any model in the unit it is currently in may be targeted by this spell again this turn. If it fails, it is removed as a casualty. Mara's Embrace: Casts on 10+ during your movement phase. Target model, other than caster, within 6" of caster is Healed on a 6. Alternatively, you may target a model with a Wounds characteristic of 1 in a Core unit from this army book. Roll a d6. On a 6, a slain model in that unit of the exact same profile as the model targeted is immediately placed back in that unit, and may perform all actions as normal this turn. This cannot bring back a model that has not already been slain. This alternative effect may only revive on model in each of your units per turn. Arkay's Chastisement: Casts on 12+. Shooting attack, Fire and Charge 1, template. A unit hit by this weapon must take a Leadership test on the lowest value available. If the test is failed, the unit suffers a number S5AP0 flame hits that ignores Feel No Pain equal to the number of Undead models hit by the template, with all wounds allocated against Undead models in the unit. If the unit consists entirely of Undead and failed the Leadership test, the unit must fall back, losing Fearless until they regroup. They cannot be pursued by a sweeping advance if they flee from melee combat this way. Finesse: Casts on 13+. Any time. Caster's unit gets +1 Weapon Skill this turn. Multiple instances do not stack. Aim: Casts on 13+. Any time. Caster's unit gets +1 Ballistic Skill this turn. Multiple instances do not stack. Might: Casts on 13+. Any time. Caster's unit gets +1 Strength this turn. Multiple instances do not stack. Resilience: Casts on 13+. Any time. Caster's unit gets +1 Toughness this turn. Multiple instances do not stack. Quicksilver: Casts on 13+. Any time. Caster's unit gets +1 basic movement speed and charge range this turn. Multiple instances do not stack. Nimbleness: Casts on 13+. Any time. Caster's unit gets +1 Initiative this turn. Multiple instances do not stack. Wisdom: Casts on 13+. Any time. Every model in caster's unit counts as having +1 Magicka at the beginning of your next turn. Multiple instances do not stack. Grace of the Nines: Casts on 14+. Any time. Target friendly unit within 12" becomes Immune to Fear, Terror and Panic this turn. Shout to Talos: Casts on 18+. Any time. Caster's unit gets +1 Strength and +1 Weapon skill this phase. Multiple instances do not stack. [[Category:Scrollhammer]]
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