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=== Biotic Powers === Some ideas for implementing Biotic Powers: '''Warp''' - Rapidly shifting mass effect fields shred the target, the unfortunate victims torn, twisted and broken by the unpredictable fields. The enemy unit within 12" takes d6 str 5 hits. Armour saves and shields are allowed as usual. (Vanguard and Adepts only)<br/> OR '''Warp''' - 1d3 health damage/1d6 Armour damage/ removes biotic barriers/Two simultaneous warps on an individual enemy will remove it's shields. As in the rest of the game, order of priority is Barrier/Shields/Armour/Health.<br/> '''Throw''' - Shockwaves of biotic energy hurl targets within 24" to the ground, slamming them into walls, rocks and off ledges. The enemy unit must pass a toughness test or take d3 wounds. Armour saves are not allowed. (Sentinels and Adepts only)<br/> '''Stasis''' - Mass effect fields pin the enemy to the ground with powerful biotic fields. Enemy must pass a -2 leadership test or be pinned next turn. (Sentinels and Adepts only)<br/> '''Vortex''' - a powerful biotic field erupts into existence within an enemy squad dragging people of their feet or high in the air. The enemy unit must pass a leadership test or they may not fire next turn. In addition they automatically suffer d6 st 3 hits. (Vanguard and Adepts only) <br/> '''Squad Barrier''' - The individual using this power reinforces their squad's barriers. All squad members receive -1 to existing barriers and a 6+ save if they don't already have one.<br/> '''Push/Pull''' - move enemy, enemy takes slight damage on open ground, high damage if model passes through or touches scenery on the way. Physical (push/pull) damage only affects unshielded enemies.<br/> '''Singularity''' - lay down a small circular template anywhere in LoS within 12". All units in that area are affected. template lasts 1 round if not reinforced. Template can be reinforced by same or another character, and expands out to a larger template; can be reinforced up to 3 times. Unless reinforced, the template goes down a size at the end of your next go until it disappears.<br/> '''Biotic Charge''' - after movement, a move up to 4" into CC. Enemies who are hit must pass a Strength vs. Toughness save or be knocked prone and knocked back 1" away from the charger.<br/> Biotic powers will need to be synthesised into a cohesive form and balanced appropriately.
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