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== Fauna == ===The Brumecaster=== The Brumecaster (Humanic), also known as the Brumgonor (Dwarvish) and the Valmeirar (Elvish), is a rumoured creature said to live in the sky amongst the clouds. Appearing similar to a enlarged water strider, this creature is believed to have the ability to camouflage itself and to command clouds and the weather they relate to. Some even believe that the Brumecaster exists to control all of the clouds and the winds, potentially all over the world. There have been many sightings of the Brumecaster, often in windy places, which has resulted in many people believing there to be more than one Brumecaster above Kulmorost. Regardless of its existence, many villages have adopted it into their culture, creating many folk legends and children's stories about the Brumecaster, each with differing views regarding the creature. ===Sky Whales=== Immensely difficult to hunt due to their habit of 'swimming' in the highest reaches of the sky, as well as innate spellcasting abilities. Incredibly magical, body parts are equally prized and reviled. Prized due to their suitability to the construction of magical items and reviled due to their place in many religions as sacred. Sky Whales are '''intelligent''', that's why their bones are so useful. But no other race has figured out their language and their nomadic wanderings makes them look like nothing more than migrating animals. Their minds are somewhat alien and they make no attempt to communicate with the other races, partly for this reason, and partly because this usually ends with someone recieving new Sky Whales bone weapons. With no mode of communication with non-whales, no visible markers of civilisation, no crafted items, most people assume that the sky whales have no intelligence. But in reality their songs are them singing the history and culture of their people. Although they are called "sky whales" by some they more closely resemble a manta ray. With a vast wingspan to keep them in the sky for weeks or even months, only landing on the highest points of mountains where they feed on nutritious minerals which replenish their magic. Many legends and myths have a hero either riding atop a whale or being granted a bone weapon willingly by the great beasts. Some say there exists a people who live in the sky alongside them or even atop their backs. They are usually ridiculed by anyone with a telescope, but the legend persists in stories and plays. ===Wooly Rhinos=== These mammals of the Northern Wastes are fuzzy an produce milk. The rhinos are also used for their fur coats, their milk makes good cheese (and is occasionally brewed into a potent alcohol) they make excellent beasts of burden and their meat is of high quality. They 're just as belligerent, hostile and stubborn as humans are, and twice as hardy to boot. The larger populations of humans would not survive without captive Wooly Rhinos. For more details, see Humans. ===Dogs=== Wooly rhinos are not only animals humans keep. Dogs they have in their disposal are one of their greatest companions. They grow in up to half human size, their fur keeps them warm in almost any temperature and loyal to the bone. But their greatest strength in ability to eat almost anything, meat, bones, roots, grass and probably are capable of eating trees bark. Their noses capable of smelling magical enchantments and blood of magical races against which they are extremely aggressive. It is rumored that they are product of a failed (or successful goblin) experiment ===Wyrms=== All Wyrms are descendants of the ancient Dragons from before the rise of the Goblins. They can be found throughput the world in almost any climate or terrain, in the deeps of the ocean like the '''Varhillius''' or gliding over the desert like the '''Wyvern'''. Most Wyrms are falsely referred to as "Dragons", the reason for this is that most Wyrms known today are so far removed from the original Dragons that they can almost be called another species entirely. That being said there are still select few that still hold striking resemblance to their forbears, these are referred to as "true Dragons". But there are still a few defining features that all Wyrms have that tie them to the Dragon species: '''First''' Their scales. The unenchanted scales of a Wyrm have innate magical properties that repel attacks and harsh weather. Although quite peculiarly when they are peeled of a slain Wyrm they seem to lose this ability. But it still remains an excellent medium for enchanting. '''Second''' Warm Blood. All Wyrms no matter what subspecies or climate they live in, will have warm or even hot blood. '''Third''' Eyes. The eyes of a Wyrm, if peered into, will appear to have a depth greater than the width of the creatures skull. The reason for this is unknown and is difficult to study as it can only be seen in a living Wyrm. *'''Drake''': four legs no wings. **The most common Wyrm in Kulmorost. They dwell in shallow caves or abandoned homes, or even burrow into the ground sleep. *'''Wyvern''': two wings two legs. **Solitary hunting beasts who scour the Southern Wastes for caravans and camps to feed on. *'''Gorudrim''' (lesser dragon): two wings four legs. **The closest thing most can see to one of the original Dragons before their whole species was fucked over by the Goblins. *'''Darukrul''' (true dragon): four wings four legs. **There has only been one known sighting in the last century, and most people don't believe they ever existed ([[Derp|lizard with eight limbs]]). *'''Varhillius''': four wings no legs (aquatic) **This peculiar Wyrm makes its home under the waves. In the Tahalaca Ocean they swim and hunt in groups of up to a dozen. They are often hunted for scales and hides. ===The Eye Of Storm Ocean=== All of what is understood by this creature is exclusively from encounters with it. As it has only ever been seen above water, it is described as a colossal mess of barnacle-covered tentacles with a giant tentacle in the centre, pointing upwards. At the end of this specific tentacle lies its enormous eye, which apparently can see in a complete 5km radius. There is no generally-agreed-upon number of tentacles it has, due to a different amount emerging from the water at each recorded encounter with The Eye Of Storm Ocean. Only the large tentacle hosting its eye has never been seen submerged underwater, though its is not always open. It is a very slow creature, but moves faster in water the more of it is submerged. The reason as to why it is greatly feared by those who understand magic is because of its magic-generating capabilities. The Eye Of Storm Ocean can sacrifice many of the barnacles on its tentacles to generate powerful forms of magic almost instantly, making it a powerful foe. It can also use its tentacles for brutal physical attacks, making it the bane of all seamen for sure. The Eye Of Storm Ocean, when left undisturbed, is general peaceful by nature, as it attacks no flora nor fauna that belong to the sea. It mostly spends its free time growing barnacles on its tentacles, in order to sustain itself and for future use. If its eye notices anything that does not naturally belong to the sea, it will attempt to destroy it until it is dead or not in its radius of sight. It has been seen to emit magical spells only from the tip of its eye-hosting and central tentacle. The variety of its spells are not fully understood, but it has been seen to force its victims to levitate and be pushed underwater by the means of spell-casting. Due to how little is known about The Eye Of Storm Ocean, as the most reliable sources are eyewitness accounts, folklore, and occasionally love poems, the people of Kulmorost (both the scholars and the everyman) are heavily divided on the qualities of The Eye Of Storm Ocean, including topics such as: *Its intelligence, sentience, and its ability to retain memory (some argue that it is simply very territorial rather than simply violent) *How aware it is of its actions and the world around it (a position held by many elves is that it is intentionally-malicious) *The extent of its magical powers and physical strength (some records detail it being able to drown three Sky Whales with telekinesis, which very difficult to perform due to the magical resistance of the everyday Sky Whale) *How it obtained its magical and physical qualities (some believe that it may have been created by the Goblins as a part of this arsenal, but this belief is mostly baseless) *What parts of it are not recorded due to not surfacing above water (the quantity of its tentacles are debated because of this) *It being a newly-born monarch (a belief mostly held by the Worshippers of the Monarch) There are currently efforts among scholars to figure out how to converse with The Eye Of Storm Ocean, but this collaboration is still in its infancy, though it is promised to show great results. Perhaps speaking with the beast itself would filter all the topic of discussion and potentially end the widespread curiosity about the beast for good. It is best-advised to not go too deep into Storm Ocean, as an encounter with The Eye Of Storm Ocean may be the last encounter the victims may endure. However, some persist that there is a great need to understand it for the greater good of biology and magical studies, meaning some sacrifices must be dutifully made. The Eye of Storm Ocean has been cited as one of the reasons the Pirate Lords rarely venture out of the Val Sea, as well as the reason many trade routes performed across Storm Ocean have such curvy sail layouts, as if to make sure the cargo ships never have to be stared down by The Eye Of Storm Ocean.
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