Editing
Codex - Tyranids: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Deathleaper==== This unit contains 1 Deathleaper ('''Power Rating 5'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Deathleaper || 9" || 2+ || 4+ || 6 || 4 || 6 || 4 || 10 || 5+ |} '''Biomorphs:''' *Flesh Hooks *Implant attack *A pair of Scything Talons *A pair of Sinister Talons *Feeder Tendrils '''Special Rules:''' *'''Assassin Lord:''' If the Deathleaper is your warlord, lictors count as {{W40kKeyword|Troops}} and may be taken as a {{W40kKeyword|Troop}} choice. *'''Hidden Hunter:''' During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than D3+3" away from enemy models. *'''"It's After Me!":''' At the start of the first battle round but before the first turn begins, pick a {{W40kKeyword|Character}} from the opposing army. You can re-roll hit and wound rolls in the Fight phase for any of Deathleaper's attacks that target that {{W40kKeyword|Character}}. Also, whilst Deathleaper is alive, that modelโs Leadership is reduced by D3. *'''"Where is it?":''' Your opponent must subtract 2 from their hit rolls for attacks that target this model. In addition, add 2 instead of 1 to saving throws for Deathleaper when it is in cover. Models may not fire overwatch against a Deathleaper. *'''"Deathleap":''' A Deathleaper does not roll for Charge distances - instead its Charge distance is always 12" unless improved. The Deathleaper similarly does not roll for advancing, it always advances 6" and may charge after Advancing. *'''"It's too fast!":''' The Deathleaper has a 4++ invulnerable save in melee and a 3++ invulnerable save against shooting. *'''"It's got my weapon!":''' When attacking an enemy, the Deathleaper may force an opposed weapon skill test on each model wounded by the Deathleaper in either shooting or assault. Upon announcing a disarm check and designating the weapon to be disarmed, both players roll 1d6 and add it to the opposite of their weapon skill (a 2+ WS means 6, 3+ means 5, etc...), if the Deathleaper loses, nothing happens. If the Deathleaper wins then the designated item is disarmed and cannot be used for the remainder of the turn. *'''Superior Chameleonic Skin''' *'''"There is no escape":''' Enemy {{W40kKeyword|Characters}} cannot disengage from a Deathleaper. *'''"Where are my guards?":''' Enemy units can't intercept wounds made by this model. '''Warlord Trait:''' If this model is your Warlord, it has the ''Mind Eater'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Deathleaper}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information