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Codex - The Covenant
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==Fast Attack== ===Drone (Yanme'e) Swarm=== Power 4, Points per model 6 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Drone|| 12" || 4+ || 4+ || 3 || 3 || 1 || 1 || 7 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit contains 10 Drones armed with Plasma Pistols. The unit may contain 10 additional Drones (Power Rating +4) or 20 additional Drones (Power Rating +8) :'''Wargear Options''': Any Drone may replace their Plasma Pistol with a: *Plasma Rifle: Free *Needler: +2pts :'''Abilities''': *Swarm: If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it shoots or fights. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, FLY, YAN'ME ===Skirmisher (T'vaoan) Lance=== Power 4, Points per model 11 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Skirmishers|| 7" || 4+ || 3+ || 3 || 3 || 1 || 1 || 6 || 5+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Skirmishers armed with Plasma Pistols. The unit may contain 5 additional Skirmishers (Power Rating +4) or 10 additional Skirmishers (Power Rating +8). :'''Wargear Options''': *Any Skirmisher may take an item from the Jackal weapons list. *A Skirmisher equipped with a Plasma Pistol or Needler may take a Skirmisher Gauntlet. :'''Abilities''': *Swift: At the start of the first battle round but before the first turn begins, you can move this unit up to 8". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, INFANTRY, KIG'YAR ===Brute (Jiralhanae) Jumppack Squad=== Power 6, Points per model 16 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jumppack Brute|| 12" || 3+ || 4+ || 4 || 4 || 1 || 2 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Jumppack Brutes armed with Spikers and Spike Grenades. The unit may contain 5 additional Jumppack Brutes (Power Rating +5). :'''Wargear Options''': *Any Jumppack Brute may replace his Spiker for an item from the Standard Weapons list. *Any Jumppack Brute may take: :-Firebombs: +2pts each :-an additional Spiker: +3pts each :'''Abilities''': *For the Great Journey! *Phantom Strike: During deployment, you can set up a unit of Jumppack Brutes in a Phantom, instead of placing them on the battlefield. If you do so, they can Phantom Strike at the end of any of your Movement phases β set them up anywhere that is more than 9" from any enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, JIRALHANAE, FLY, JUMP PACK ===Elite (Sangheili) Ranger Squad=== Power 6, Points per model 14 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elite Rangers|| 8" || 3+ || 3+ || 4 || 3 || 1 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Elite Rangers armed with Plasma Rifles and Plasma Grenades. The unit may contain 5 additional Elite Rangers (Power Rating +5). :'''Wargear Options''': *Any Elite may replace his Plasma Rifle for a: :-Plasma Repeater: Free :-Plasma Pistol: Free :-Covenant Carbine: +2pts :-Needle Rifle: +2pts :-Focus Rifle: +5pts *Any Elite may take an additional Plasma Rifle: +3pts :'''Abilities''': *For the Great Journey! *Phantom Strike: During deployment, you can set up a unit of Elite Rangers in a Phantom, instead of placing them on the battlefield. If you do so, they can Phantom Strike at the end of any of your Movement phases β set them up anywhere that is more than 9" from any enemy models. *Ranger Harness: Grants a 6+ invulnerable save. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, SANGHEILI, FLY ===Ghost Squadron=== Power 3, Point per model 55 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ghost|| 16" || 4+ || 4+ || 4 || 4 || 3 || 1 || 6 || 4+ |} <br style="clear: both; height: 0px;" /> :This units contains 3 Ghosts armed with a Twin Plasma Cannon. They unit may contain 3 additional Ghosts (Power Rating +3) or 6 additional Ghosts (Power Rating +6). :'''Wargear Options''': *Any Ghost may be equipped with a Guardian Shield: +5pts :'''Abilities''': *For The Great Journey *Scouting Vehicle: During deployment, you can set up a unit of Ghosts on the armyβs flanks instead of placing it on the battlefield. At the end of any of your Movement phases, the Ghosts can race in to encircle the foe β set them up so that each model is touching a battlefield edge and is more than 9" away from any enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': BIKER, SANGHEILI ===Chopper Squadron=== Power 3, Points per model 65 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Chopper|| 14" || 4+ || 5+ || 4 || 5 || 2 || 2 || 6 || 4+ |} <br style="clear: both; height: 0px;" /> :This units contains 3 Choppers armed with a 35mm Autocannon and Ramming Targe. They unit may contain 3 additional Choppers (Power Rating +3) or 6 additional Choppers (Power Rating +3). {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP !! Damage !! Type |- | 35mm Autocannon|| 24" || 6 || -1 || 1 || Rapid Fire 3 |- | Ramming Targe || Melee || 7 || -1 || 2 || This weapon can only be used on the turn that the bearer charges. |} <br style="clear: both; height: 0px;" /> :'''Abilities''': *Ramming Speed!: At the end of a movement phase where this unit advanced, it can declare ramming speed. This unit cannot shoot in the shooting phase, but in the charge phase it may add 5β to the total charge distance. *Steady in the Saddle: This unit ignores penalties for moving and firing heavy weapons. *For the Great Journey! *Outriders: During deployment, you can set up a unit of Choppers on the armyβs flanks instead of placing it on the battlefield. At the end of any of your Movement phases, the Choppers can race in to encircle the foe β set them up so that each model is touching a battlefield edge and is more than 9" away from any enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': BIKER, JIRALHANAE ===Rapid Assault Squadron=== Power 3, Points per model 45 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Revenant/Spectre|| 15" || 4+ || 4+ || 4 || 6 || 6 || 2 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :This unit contains 1 Revenant or Spectre. It can include 1 additional Revenant or Spectre (Power Rating +3) or 2 additional Revenants or Spectres (Power Rating +6). Revenants are armed with a Plasma Mortar and Spectres are armed with a Plasma Cannon. :'''Wargear Options''': *Any Spectre may take two side gunners, each armed with a: :-Concussion Rifle: +10pts :-Fuel Rod Gun: +20pts :-Plasma Launcher: +50pts *Any Revenant may take a passenger gunner armed with a: :-Concussion Rifle: +5pts :-Fuel Rod Gun: +10pts :-Plasma Launcher: +25pts :'''Abilities''': *Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers 1 mortal wound. *Evasive: If this model moved over 10" in its last Movement phase, it gains a 5+ invulnerable save. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE ===Prowler Squadron=== Power 3, Points per model 65 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Prowler|| 12" || 4+ || 5+ || 4 || 6 || 10 || 4 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 1 Prowler. It can include 1 additional Prowler (Power Rating +3) or 2 additional Prowlers (Power Rating +6). Prowlers are armed with a Plasma Cannon. :'''Options''': *Any Prowler may take two side gunners, each armed with a: :-Brute Shot: +10pts :-Fuel Rod Gun: +20pts :-Plasma Launcher: +50pts :'''Abilities''': *Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers 1 mortal wound. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE
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