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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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===Dedicated Transport=== *'''[[Starweaver]]:''' Because you really, really want to get your troupes up close and personal (and that is 100% of the time you field them). In the 8th edition Starweaver received a MAJOR buff, now making it probably the best transport in the entire game [[Cheese|(still maybe a bit short of Wave Serpents and Valkyries)]] and what is more important, [[ Troll | it is much more infuriating to take down]]. As it was before it is fast, open-topped, and has a 4+/4++ (now 4++ is permanent) with 6 wounds. Mirage Launchers, now they are here not to modify your invulnerable save, but on a permanent basis give -1 to hit for any shooting attack against you, making it much more survivable in shooting, [[ Troll | (All those marines with their lascannon spam will be forced to hit on 5+ after moving, and I'm not talking about IG) ]], For armament it has shuriken cannons, while not phenomenal, do their bladestorm effect and now can fire at whatever you want that firing arcs are gone. It is no slouch in melee; it has the best WS of all vehicles with marinesque 3+, and with A3 S5 it can now kill a few MEQ/GEQ on its own with 3 attacks; sadly, it loses its -1 to hit in melee, so do not expect it to survive well there. All is good, but, honestly, the worst part is that it can only carry 6 {{W40kKeyword|<MASQUE>}} {{W40kKeyword|INFANTRY}} and you do not have access to a DE raider or any bigger capacity transport. **'''Note on Points:''' For <s>99</s>80 points as of CA 2019 with 2 Shuricannons included, this boat is a steal and is very similar to a DE Venom which, incidentally, comes at 75p with double Splinter Cannons (presumably a tax for being able to bring a character along and to use it for fusion shenanigans despite the fact that fusions are really only good against high toughness stuff without an invuln which basically all harlequin units are decent to amazing against....). While they do share a lot in common, the Starweaver has better transport capacity, better invulnerable, and better movement, while not pumping as many shots at close range. Its main use is not only to transport your units and to provide them shelter until they can assault on turn 2 but also to soak up overwatch (and with 4++ it can do it pretty reliably); Overwatch is your worst enemy, just as it was before, and when each and every model of yours has 4A at S4 AP-3 and you are paying 24-33 points for that pleasure losing even one Player may spell doom for your assault and thus may even cost you a game. **Disembark your clowns and then charge these in first to eat overwatch for the squishier guys. Not only will this thing stand up to massed bolter fire better, being wounded on 5s but it's also not too terrible in melee either as stated above.
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