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====Gravis==== *'''Aggressor Squad:''' Giant drop-striking bundles of armor. Benefit greatly from the toughness 6 Gravis armour now gives and will need it given their weapon loadouts. Start with a '''Twin-Linked''' Ad6+1 flamer or can swap out for longer-ranged but significantly weaker boltstorm gauntlets and grenade launchers, but you should always take the flamers, as they improve their AP by 1 when shooting the closest possible target. That said, outside of ''very'' specific situations, Infernus Squads or Heavy Flamer Devastator Squads should generally serve you better. *'''Eradicator Squad:''' Gravis Marines toting melta rifles, each one a single-shot multi-melta at BS3+ base, while buying a multi-melta gives an extra shot at, functionally, -1 to hit on both shots. Total Obliteration lets you re-roll all hit, wound, and damage rolls when shooting their preferred prey of {{W40kKeyword|Monsters}} and {{W40kKeyword|Vehicles}}. Stack with an Apothecary Biologis and you will see things straight-up die when your melta shots crit. *'''Inceptor Squad:''' The chunky fly boys are back. Have deep-strike in built and when they do they can come in as close to 3" from enemies but can't charge. Weapon wise they have seen a reduction of shots but still some good upgrades. One all their weapons are pistols so useable in combat. Their assault bolters have Assault, Twin-Linked and Sustained-Hits 2, so they can do some real work in high volume. In addition their Plasma Exterminators kept their old damage profile and now also have Assault and Twin-Linked. Meaning these guys with their move 10" can get around quickly while opening up on the enemy and being pretty hard to shift
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