Editing
What Is Pause?
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Chance== Like many story-telling games, there is always an element of chance. This random element is represented by the throwing of dice. In '''''Pause''''', dice are used primarily for two functions: conducting combat and tests within the frozen moment; and resolving situations in between those moments which are too close to call through role-playing alone. '''''Pause''''' uses only one type of die β the ten-sided die ('''βd10β'''). During the aforementioned situations, Players throw a number of d10's, which represent a character's attempt to succeed in a given task, be it damaging an enemy, solving a puzzle, intimidating someone who is withholding information, so forth and so on. The results are compared against a '''target number''' which the Coordinator issues before the Player rolls the dice. With exception, if at least one of the dice scores above the target number, the character succeeds in the task.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information