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==Army Special Rules== *'''Castes''': Most units in your army belong to a Caste this effects which characters can join them. Members of the Noble Caste may only join units that are part of the Noble Caste or Warrior Caste and ignores Panic caused by units from the Warrior and Lowborn Castes. Members of the Warrior Caste ignore Panic caused by units from the Lowborn Caste. **This means that your Lowborn units should be treated like Bretonnian Peasants i.e. cannon fodder. *'''Deva''': The rule your Not!Daemons get. It is largely the same as the Daemonic Special Rule though. You get Immune to Psychology, Fear, Magical Attacks, Ward save (5+). A renamed version of Daemonic Instability in the form of Divine Corporeality. Divine Corporeality is a special kind of break test which you take instead of the normal one, Calculate combat resolution as normal and roll 2D6. Compare the dice roll to the Devas' Leadership value, taking into account any modifiers for combat resolution. For each point, the unit fails its Corporeality test by, the unit suffers one additional wound. No saves of any kind are allowed against these wounds, including Ward saves, regeneration, etc. If characters are present in the unit, the controlling player first allocates wounds to the unit (up to their current Wounds), then divides the remaining wounds as equally as possible amongst any characters. The only new elements are Hatred (Daemons of Chaos) and that you can't use the Generals Inspiring Presence or the BSB Hold Your Ground, but may use the Leadership of any Character with the Deva special rule within 12". Deva characters may not be Generals. In addition, units of Devas may never be joined by any characters without the Deva special rule.
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