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==Notable Differences from 9th Edition== ===Pros=== * Still the creator's favorite, as youβre the only army with expansion books. Steam Tanks and Knightly Orders. ** Still Still, the creator's favorite. Somehow became the only army with full plate armour. [[Gromril|Despite the fact that Dwarfs make it for them]]. * 'State Troops' is so much better and less complicated than 'Detachments'. This affects almost all of your infantry. ** Game shifting too many smaller bricks makes the State Troops counter strike trigger more oftne. * Swordsmen and Spearmen are buffed up to better contend with Halberdiers. * Pistoliers are core and with the game wide rule changes are stronger than ever, having two attacks in melee and able to fire their pistols on the charge. * With game wide buffs to cavalry all your mounted units are deadlier than ever. * Increased versatility and reduced pricing in most of your infantry. * WAR WAGONS ARE BACK BABY. *Most of the knightly orders are core units ===Cons=== * Edition wide cannon nerf hurts your range game. * Your Demigryph Knights are not as undercosted and overpowered. And, they're moved to Rare choices ([[Games Workshop|amazing how you balance a game when you're not simultaneously trying to sell models]]). * Inner Circle Knights count as special. * With the general move away from big blocks of infantry, your Warrior Priest are typically less efficient (buffing a horde of 50 halberdiers is more cost effective than buffing a block of 25). * Hurricanum is now re roll 1s to hit. Which is worse in most cases than +1 to hit, especially considering how easy it is to have hatred in this army.
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