Editing
Warhammer Army Project/Albion
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Special Rules== * '''War Fury:''' All units with this rule can re-roll failed charge distances and gain Hatred special rules on any turn they declare a charge or pursue a fleeing enemy. This lasts until the end of the turn. However, the models suffer an additional -1 to their leadership when taking break tests. **You're either breaking your enemy or going to lose badly in combat. Consider making use of the various ways the army has of modifying combat resolution or Leadership in your favor to offset this drawback. **War Fury does not make you lose, it only gives nastier consequences if you do. * '''Woad Paint:''' Any model with Woad Paint gets a 6+ Ward Save. Bear in mind though you can't stack a Ward to better than a 4+, but getting that 4+ is actually pretty easy for you a lot of the time. **Take on everything!! No really, take it. It combines with parry saves to make your units surprisingly hard to knock off in combat and one of your Lore's best spells makes it even tougher. For characters, it adds extra protection without taking up your Magic Items allowance. * '''Tribal Affiliation:''' like Nippon clans, Affiliation is the new sub-factions army bonus. Tribal affiliations can't be mixed in an army, and it is usually good to pick one for at least a few units. **'''Fir Domain:''' +1 armour save when using shields. Effectively gives unarmoured troops Light Armour and anyone with that already gets Medium Armour for what is usually a point a model. Considering how bad the saves on our units normally are, this is worth taking fairly often to shore up the fragile nature of the army. **'''Sessair:''' get dark elf MURDEROUS PROWESS. Models re-roll 1's to wound in CC. Anything that chucks out a bunch of dice like Swordmaidens or Woad Raiders loves this, giving them a bit of extra punch up close. **'''Finians:''' Roll 3d6 for panic and Break test and discard the highest dice rolled (so you get to pretend to be a Lizardman). A good bonus to hold the line longer despite the drawback of War Fury and the general squishy nature of most of your units making protracted combat a problematic situation. **'''Falians:''' Infantry May deploy as ambushers, and get +1 to Hit in combat when in flank or rear (excluding mounts).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information