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Warhammer 40,000: Kill Team (HoR)/Tactics/Squats
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==Armoury== *'''Accursed Stronghold Artefact''': The wielder gains preferred enemy (Tyranids). Take it if your facing tyranids. *'''Warp Grounding Runestone''': The wielder gains adamantium will. Handy, since you don't have any access to psykers. *'''Ancestor Rune of Reckoning''': The wielder gains preferred enemy (foe of war brethren). Best in a war-brethren thane led team. *'''Bionics''': Cheap 6+ FNP. *'''Ancient Thor League Emblazoned Armour''': Power armour with a save that can be rerolled. Powerful, but expensive, and if your facing AP3 or better weapons it won't make a difference anyway. *'''Relic of the Lost Homeworld''': Only available to the hearthguard champion, it gives models withing 6" stubborn. *'''Runestone of Stoical Defiance''': Gain FNP against attacks made by foe of war-brethren. Again, best in a war-brethren thane led team. *'''Gravity Repulsor Bike''': Once per game, your bike counts as a jetbike. Meh. *'''Ancestor Weapon''': Give a weapon master crafted. Get this for your specialists to make sure their shots count. *'''Gromril Armour''': It's a costly upgrade, but it gives a 4+ invulnerable save and immunity to stikedown and concussion effects (Although with I2 you will usually be hitting last anyway). Great for keeping your leader alive. Unfortunately, it can't be combined with ancient Thor league emblazoned armour. *'''Runestone of the Slayers Oath''': This upgrade for foe slayers gives him a free ranged or melee attack every time he suffers an unsaved wound. Decent upgrade for only 5pts. *'''Asteroid Roamer Exo Armour''': An upgrade for exo armour units, that makes them lose slow and purposeful and gain relentless and move through cover. Gives them some much needed mobility, but costs 10pts. *'''Kappeallar Forgelock of the Defender''': It gives the wielder counter-charge and allows the use to fire overwatch at normal BS, but it is just a forgelock repeater that costs 10pts. That said, RAW it doesn't say you need to use it to take advantage of this rule, so you can have the benefit of it firing another weapon, if you take the upgrade on a unit which can take multiple ranged weapons, like a hearthguard. *'''Revenge Pattern Conversion Shield''': A strange and expensive upgrade, which gives a 4+ invulnerable save, and gives the wielder +2 strength every time he passes a save with it. This seems to be cumulative, so the more you get shot at the stronger he gets. Great upgrade for a melee beatstick. *'''The Redeemer''': Another special forgelock repeater, this on is only available for you war-brethren thane, and it gives you +2S when attacking enemies with foe of war-brethren tokens.
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