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====Ranged Weapons==== This army has staggering variety of less than staggering guns, allowing you precise control over the balance and type of your firepower to affordability. *'''Auxilia Rifle''': the standard-issue rifle for most of your units. Just an 18" S3 Assault 1 gun. They are described as any weapon ranging from black powder muskets to esoteric lasrifles not seen anywhere else, ''Survivors of a Dark Age'' doesn't apply to it in any case. Kudos to anyone who actually takes fantasy empire muskets on their models and starts mowing down space marines with them. *'''Auxilia Pistol:''' Flintlock pistols essentially, 8" range and the same damage as the rifle. Characters don't really have the option to take them, since they'll have better laspistols to start with anyway. But your infantry/levy/grenadier squads can take them instead of a rifle giving you extra attacks in close combat when paired with their close combat weapons. *'''Auxilia Lascarbine:''' The same as the 40k lasgun. *'''Auxilia Lasrifle:''' Better than the 40k lasrifle because they have 30" range. With the ''Advanced Weapons'' Provenance upgrade from ''Survivors of a Dark Age'', you can overmatch basic bolters at the same strength, but mildly more range. *'''Bolter:''' Better than the 40k lasrifle because it's an ARMOUR PIERCING ROCKET RIFLE. Not as impressive as it sounds, but you know it and you might just love it. Available to Grenadiers and Command Squads. *'''Blast Pistol:''' available to most characters. It's S5 and twin linked, which for 5 points seems like a bargain, however it only has a 6" range and ''Gets Hot!'' So you might have little opportunity to use it. *'''Hand Flamer:''' available to all of your characters and squad leaders. A good option since you don't have to rely on Ballistic Skill to hit anything and it adds to your overwatch. It is usually one if your more expensive options, but it adds more to a squad than a Bolt pistol or blast pistol, so it should always be considered for each squad sergeant. *'''Laslock:''' 18" S4 Assault 1, so a straight upgrade from the Auxilia rifle, optionally becoming S5 if you have the ''Survivors of a Dark Age'' Provenance with ''Advanced Weapons'' upgrade (but only for Grenadiers and Platoon Command). *'''Shotgun:''' Compared to the alternatives is a shorter range but (relatively) strong rank and file assault weapon. Not exactly shooty enough for shooty armies (like most of the other options) nor slashy enough for slashy armies, but an option if you just have to deny charges and want to hurt them at least a little. *'''Needle Pistol:''' Its a ''Poisoned, Rending'' pistol, not available to regular sergeants but can be taken by Force Commanders and Discipline Masters. At 5 points it should be the default option as it can be a threat to near enough any form of infantry barring Death Guard. *'''Rotor Cannon:''' Just like what the Legions get, S3 Salvo 3/4 (though it will be S4 if you use the ''Survivors of a Dark Age'' Provenance and ''Advanced Weapons'' upgrade, but only for Grenadiers and Platoon Command). Not very good here either, as it is further hampered by the fact that it can only be taken as a special weapon option in Grenadier squads where it competes with better options. Or by Servo-Automata, who can't even improve it using a Provenance.
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