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===Acts of Faith=== Acts of Faith are the central unique mechanic for Sisters, and you should note they're exclusive to Sisters of Battle units and not found on the other units in the book. The mechanic is centered around <s>[[Age_of_Sigmar/Tactics/Chaos/Disciples_of_Tzeentch#Battle_Traits|Fate]]</s> miracle dice. You gain one per battle round, and earn one more at the end of a phase if at least one of the following conditions is met: *'''Vengeance:''' Destroy an enemy unit using a unit with the Acts of Faith ability. *'''Sacrifice:''' A {{WH40Kkeyword|Character}} with the Acts of Faith ability is slain. *'''Purity:''' Resist a psychic power with a unit that has the Acts of Faith ability (doesn't count if an AoF was used to do so). *'''Valour:''' Roll an unmodified 1 on a morale test with a unit that has the Acts of Faith ability (doesn't count if an AoF was used to do so). When you gain a miracle dice, you roll it and add it to your miracle dice pool. When you perform an Act of Faith, you take one or more dice from the pool and substitute them for dice that would otherwise be rolled. You do this ''before'' rolling the dice. This counts as the result for those dice - roll the rest as normal. They may not be re-rolled, and miracle dice may not be substituted for a die or dice that is/are about to be re-rolled. Turn a failed invulnerable save into a success, guarantee that a unit's attack will wound something it would normally struggle to hurt - this is not something to be underestimated, especially when you account for the CP you'd otherwise spend on Command Re-rolls that would be less reliable. Remember, you can use multiple dice in the same Act of Faith, but not in the same roll - e.g. you can consume 2 for a charge. You ''cannot'' spend multiple dice across multiple attacks, in general. Under ordinary circumstances, you can only perform one Act of Faith per phase, no matter how big your army, but most of your infantry units can buy a piece of wargear that will let them perform an additional Act. Important note to get more miracle dice: you can [[RAW|(and technically have to)]] roll Morale tests for every squad that has lost models, even squads with high enough Leadership to guarantee a pass. So roll them; every chance to get more Miracle Dice helps (and if you have Light of the Emperor, you can re-roll these to fish for 1s). Also worth noting is with the 1-per-phase limit, the order you do things in matters. So make sure you activate your important units first as if you waste a miracle on a sister squad first you can't use another for your Cannoness in that same phase. Also your opponet may try to bait out your dice on his turn. '''You can use Miracle Dice in the following ways:''' *Hit Roll *Wound Roll *Damage Roll *Saving Throw *Advance Roll *Charge Roll *Deny the Witch Test *Morale Test You ''can't'' use one for any other roll - for example, you can't use them to change the number of shots rolled for a flamer or Exorcist. These are just a few examples, you may have even thought of a few more on your own by now. *Is that an Inferno pistol in overwatch? It'd be a shame if I dropped a 6 in to hit... (see Faith and Fury stratagem for extra lol) *Do I need to take Morale tests? Hardly a thought after I use 1s and 2s for 'em... *Need to make that 9" charge? A lot easier after you use a pair of 5s... *Multi-meltas rolling damage? Well GOD EMPEROR bless my cotton socks, it's now a guaranteed 6 for damage... Now for some '''Bad News''' from the latest FAQ: <i>Q: When making attacks with a unit, how many Miracle dice can be used when making several rolls simultaneously using fast dice rolling? A: <b>One.</b> Note, however, that if the unit was equipped with a Simulacrum Imperialis or within range of the Triumph of Saint Katherine’s Icon of the Valorous Heart ability, this would allow multiple simultaneous rolls to be replaced with Miracle dice, up to the number of Acts of Faith that unit is permitted to perform during that phase. </i>
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