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Warhammer 40,000/6th Edition Tactics/Space Wolves
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===Elites=== *'''Wolf Guard''' - Your Veterans. They can take all sorts of wargear, from simple power weapons and plasma pistols up to Frost Blades and Terminator Armor. You can even stick them in bikes or on Jump Packs. However, their most unique ability is to second themselves off to another unit, such as Long Fangs, Grey Hunters, and Blood Claws, albeit one per squad. Versatile, powerful, customizable. You can't go wrong. A good squad of these with a wolf lord and wolf priest can take any land raider as a dedicated transport. They can also take combi-weapons and take Drop Pods for dedicated transport providing a vicious alpha strike option. **'''Arjac Rockfist''' - One Wolf Guard per army can be upgraded to Arjac Rockfist, a Terminator Wolf Guard with a Storm shield and a S10 Thunder Hammer that he can throw before he charges. Essentially Lysander with 2 wounds instead of 4. He's great at popping vehicles and mashing Independent Characters and Monstrous Creatures, but he's only useful in melee; make sure you stick him in a Land Raider to make sure he gets into combat safely. Still, he's cheaper than a Wolf Guard Battle Leader with the same wargear (and the Battle Leader doesn't have access to Saga of the Bear!) *'''Dreadnought''' - It's a Dreadnought, it's not much different from Dreadnoughts of other Marine armies. A good way to put some mobile heavy weapons on the field, and a close combat monster with its Dreadnought CCW. *'''Venerable Dreadnought''' - 60 points more than the normal Dreadnought, has 1 WS/BS more, and forces your enemy to reroll vehicle damage, and can take the Saga of Majesty, but is otherwise identical to the standard Dreadnought. Horribly overcosted, and generally not worth the point tax. If you go for this you might as well take Bjorn. *'''Space Wolves Contemptor Pattern Dreadnought (Forgeworld)''' - It's a Contempter, so you know it's awesome already. 13/12/11, Atomantic Shielding, fleet, WS5, S7 - yeah you've seen this before; sadly not as good as the Contemptors from other chapters. You can load this bro with a handful of the Contemptor goodies, but we recommend a chainfist or the Kheres Assault Cannon plus a carapace-mounted cyclone launcher if you have the points to spare; for this small sacrifice in options (no heavy conversion beamer, no targeting upgrades, no graviton guns or plasma blasters either) you get access to either a Wolf Tail Talisman or a Wolf Tooth Necklace for bouncing psychic powers or hitting on 3's always ever, respectively. It also costs 10 pts more than a Contermptor from a [[Matthew Ward|Wardex]], but for that ten point bump you get yourself a free Night Saga: **'''Saga of the Black Call''' - Was once Furious Charge, but is now Rage. +2 attacks on the charge is better than +1, making this saga a good 'un! **'''Saga of the Forsaken One''' - Counter-attack at LD10. Could be useful. **'''Saga of the Iron God''' - +1 on the damage charts against enemy walkers. It's alright, but situational; Saga of the Black Cull is far more useful. *'''Lone Wolf''' - A 20-point kamikaze model (seriously, he gives your enemy a kill point if he ''survives'' the battle, but not if he dies) with Eternal Warrior and Feel No Pain, that can take pretty much any wargear he wants. Great for [[DISTRACTION CARNIFEX|drawing retarded amounts of fire away from your other units.]] Load him for bear (TDA+SS+Chainfist), send him against the biggest enemy you can find, and hope he goes down swinging. *'''Iron Priest''' - Your Techmarine. Can be useful on a Thunderwolf running around with Cyberwolves as a mini-Thunderwolf Cavalry squad of sorts. Otherwise, skip. *'''Wolf Scouts''' - More expensive than other Marine's scouts and take up an Elite spot instead of Troop, but have WS/BS 4 because they're experienced warriors rather than neophytes. In addition, they can take flamers, meltas, and plasma guns, in addition to plasma pistols and/or power weapons. Good for surprise attacks against a vulnerable flank, but they can be overwhelmed easily thanks to their light armor. Also make very good snipers because of the extra BS skill. Give them a meltagun, a Power Fist + Combi-melta Wolf Guard Pack Leader, <s>and hope you don't get 1 or 2 on the outflank roll</s> all Space Wolves have the Acute Senses USR, meaning they can reroll the outflank dice. This means you'll get these guys exactly where you want. Sadly, in 6th edition, you can't charge from reserves anymore, so these guys '''will go down'''. Give them a chance, but keep in mind they are pricy.
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