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==Detachments== ===Teleport Strike Force=== ====Special Rules==== *'''Teleport Shunt:''' Any Grey Knights with the Deep Strike rule don't need to roll to advance, instead counting as if they rolled a 6 and acting as if they have {{W40kKeyword|Fly}}. **Unfortunately, you don't have any '''Assault''' weapons in your army outside of non-character Nemesis Dreadknights ''and'' you lack the ability to charge after advancing, so this ability is of limited utility, to put it generously. ====Stratagems==== *'''Haloed in Soulfire (2 CP):''' Any {{W40kKeyword|Psyker}} unit that arrives via Deep Strike or Teleport Assault can't be targeted by anyone beyond 12". Gives a decent buffer for your units before they reach within smacking range. ====Enhancements==== *'''Domina Liber Daemonica:''' Bearer's melee weapons get +1 to all wound rolls and +1 to damage against enemy {{W40kKeyword|Daemon}} units. *'''First to the Fray:''' Unit with ''Deep Strike'' only. The bearer's unit will never count against your cap of Strategic Reserves units (still counts against point limits). This unit can always be set up during your first three turns regardless of any circumstances. *'''Inescapable Wrath:''' Bearer's unit gains +1 to charge rolls. *'''Sigil of Exigence:''' Once during the enemy shooting phase where the bearer's unit is about to be shot, that unit can immediately redeploy anywhere on the board. The enemy is then allowed to shoot someone else. ===Aurellios' Banishers (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed> A basic intro to the Knights of Titan. <div class="mw-collapsible-content"> '''Composition:''' 1 Librarian Aurellios, 5 Strike marines, either 5 Brotherhood Terminators or 1 Nemesis Dreadknight *'''Librarian Aurellios:''' A barebones Librarian with no upgrades. Keeps the 4+ FNP against psychic weapons, but not the psychic power that deals MWs. As such, you don't necessarily need him to join a pack of Terminators for any major benefit. *'''Strike Squad:''' Equipped with a Psilencer for RoF but lacks their ability to keep objectives capped. *'''Brotherhood Terminator Squad:''' Equipped with a Psycannon in case you're facing anything with high Toughness. Fortunately get to keep Hammerhand for ''[Lethal Hits]'', which can help Aurellios too if you' stick him with them. *'''Nemesis Dreadknight:''' Comes with a Heavy Psycannon and Nemesis Greatsword. Save for the event where you're facing a team with a vehicle. <u>'''Enhancements'''</u> *'''Banishment Stone:''' Whenever Librarian Aurellios kills an enemy {{W40kKeyword|Character}}, you can gain 1 CP on a 2+. *'''Dominating Aura:''' Librarian Aurellios gains OC 3. Only use if you're needing to cap with the Terminators. <u>'''Secondary Objectives'''</u> *'''Champion of Titan:''' 6 VP each time Librarian Aurellios kills an enemy {{W40kKeyword|Character}}. Basic goal. *'''No Escape:''' 10 VP if you cap both the objective closest to your table edge and the one closest to your opponent's table edge. <u>'''Stratagems'''</u> *'''Emergency Teleport (2 CP):''' Lets one {{W40kKeyword|Infantry}} unit use Teleport Assault despite being engaged in melee. *'''Unyielding to the Last (1 CP):''' Lets your {{W40kKeyword|Infantry}} to fight on after dying on a 4+. *'''Warded Plate (1 CP):''' When one {{W40kKeyword|Infantry}} unit is attacked, the enemy takes -1 to wound if the attack's Strength exceeds the squad's Toughness. </div> </div>
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