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==Detachments== ===Realspace Raiders=== ====Special Rules==== *'''Realspace Raiders:''' As with before, this is an amalgamation of the various sub-factions of the Dark Eldar, only now you don't need to split your army up into three for it to work. Instead, you just get 1-3 extra Pain Tokens if you field at least 1 Archon, Succubus, and/or 1 Haemonculus in the same army - in each case, fielding at least 1 gets you the token and taking more of the same does nothing. ====Stratagems==== <tabs> <tab name="Battle Tactic"> *'''Alliance of Agony (1 CP):''' You can spend one Pain Token to power up your Archon, Succubus and Haemonculus at the same time. While convenient, this requires you to have all three of them on the field at the same time, so the moment you lose one of them, this becomes useless. *'''Insensible to Pain (1 CP):''' When anyone attacks one {{W40kKeyword|Haemonculus Covens}} unit, the enemy takes -1 to wound your unit. *'''Prey on the Weak (1 CP):''' One {{W40kKeyword|Kabal}} unit can re-roll to wound when shooting an enemy that's below half-strength. *'''Quicksilver Reactions (1 CP):''' Enemies take -1 to hit one of your non-{{W40kKeyword|Haemonculus Covens}} units. </tab> <tab name="Epic Deed"> *'''Acrobatic Display (1 CP):''' One {{W40kKeyword|Wych Cult}} unit can charge after running. *'''Strike and Fade (2 CP):''' One non-{{W40kKeyword|Aircraft}} unit can move normally after shooting, though they can't charge or enter transports with this move. </tab> </tabs> ====Enhancements==== *'''The Art of Pain:''' Gives a free Pain Token each Command phase where the bearer is alive. *'''Blood Dancer:''' Succubus only. Gives +1 to Attacks and AP for the bearer's melee weapons, with the buffs upping to +2 when empowered. *'''Crucible of Malediction:''' Haemonculus Only. Enemies within 12" of the bearer take -1 to their battle-shock tests. Any {{W40kKeyword|Psyker}} who fails their test has to take d3 mortal wounds. *'''Labyrinthine Cunning:''' Archon only. Lets you refund 1 CP on a 4+ when you use a strat on the bearer's unit. The roll adds +3 if you used Alliance of Agony, pretty much allowing you to always use those Tokens to power up all three heroes. ===The Blades of Torment (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed> A basic intro to the Kabals. <div class="mw-collapsible-content"> '''Composition:''' 1 Archon Malivex, 10 Kabalite Warriors, 5 Incubi, 1 Raider, 1 Ravager. *'''Archon Malivex:''' Just an Archon. Sadly lacks any buffs for his warriors outside of the enhancements. *'''Kabalite Warriors:''' Equipped with a Shredder and Splinter Cannon. Lack the ability to keep units capped. *'''Incubi:''' Klaivex comes with Demiklaives so you get a bit of combat utility. They otherwise remain just as lethal. *'''Raider:''' Comes with a Disintegrator Cannon to take on heavy infantry that would otherwise trouble your elves. Usually crewed by your Raiders so they can always shoot, though it lost it's automatic advance roll of 6. *'''Ravager:''' Keeps two Dark Lances and takes one Disintegrator in case you need to support your Raider. Pretty much your only anti-tank unit. <u>'''Enhancements'''</u> *'''Shudderworm Bottle:''' Archon Malivex's unit gains a 5+ FNP. Pretty strong for a default since it gives him a backup once his 2++ pops. *'''Spiteful Raider:''' Archon Malivex's unit can shoot and charge after falling back. <u>'''Secondary Objectives'''</u> *'''Rapacious Raiders:''' 3 VP per turn if you have a unit in the enemy DZ. Raised to 4 VP if you have {{W40kKeyword|Infantry}} on there. Relies a lot on the Raider. *'''Murderous Monster:''' 3 VP each turn where Archon Malivex murders models. <u>'''Stratagems'''</u> *'''Many Cuts (1 CP):''' One {{W40kKeyword|Infantry}} unit gains ''[Sustained Hits 1]'' when targeting an enemy that's missing models or wounds. *'''Quicksliver Reactions (1 CP):''' Enemies take -1 to hit one of your {{W40kKeyword|Infantry}} units. *'''There and Gone (1 CP):''' One {{W40kKeyword|Infantry}} unit within 3" of a {{W40kKeyword|Transport}} unit can hop on at the end of the fight phase provided that neither force is engaged. </div> </div>
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