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==Units Analysis== === Named Characters === * '''Malekith The Witch King:''' * '''Morathi:''' * '''Malus Darkblade:''' * '''Shadowblade:''' * '''Rakarth The Beastlord:''' * '''Kouran:''' * '''Crone Hellebron:''' * '''Tullaris:''' === Lords & Heroes === * '''Dark Elf Highborn:''' * '''High Sorceress:''' * '''Noble:''' * '''Sorceress:''' * '''Beastmaster:''' Next to useless. The only sensible way to use is to ride manticore to battle and manticore could bea nasty surprise in smaller (~1000 points) games. The downsides are huge points cost and taking two hero slots. And the beastmaster will die as soon as it is in combat. * '''Assassin:''' Completely useless. Avoid like plague. === Core Units === * '''Dark Elf Warriors:''' Remember Warriors only cost 7 points base with errata, meaning a solid block of warriors is now an option in defensive lists. Can be fielded with either spears or rep crossbows. If only one could take them with just hand weapon and shield.. All versions have light armour as built-in equipment so giving your crossbowmen shields COULD be a good idea. If you are facing an army which is very mobile, the propability of them to be in combat is high. 4+ in close combat, for missile troops, yes please. * '''Corsairs:''' They had their place in this army until the revision. Now warriors are much more cost-effective. * '''Dark Riders:''' The star of the army list. Fast, agile, elven Ws and Bs, elven Ld. Repeater crossobows are a mandatory upgrade. Downsides include the usual elven and fast cavalry: easy to kill. === Special Units === * '''Cold One Knights:''' Their Ld was increased from 8 to 9 which reduced the propability of failing stupidity tests by 40%. Now they fail only 1/6 of tests. A risk still but they cause fear and hit hard. Also if you want some heavy cavalry in your army, you have no other choice. Not bad but a little too unreliable for this anon. * '''Cold One Chariot:''' Ld only 8 (shouldn't charioteers be some kind of elite too? They should have got also Ld9!) so stupidity will most likely be some kind of problem if you are using these. * '''Executioners:''' They hit hard, they die very easily. If your opponent doesn't have any ranged attacks, they can be useful. * '''Harpies:''' Very unfluffy, they cause panic in their superiors (=Druchii). Fly, hit hard with 2 attacks. Basic war machine hunters. A good unit! * '''Shades:''' Shades are good, basic skirmisher-scouts. Nothing special. Repeater crossbows mean loads of shots. * '''Witch Elves:''' === Rare Units === * '''Black Guard:''' Only a madman would use these. Utterly useless unit which belong to the "Elves on the Shelves" category of Fantasy settings. * '''Cauldron of Blood:''' The big killer is it can't move. Apart from reaper bolt throwers dark elves don't really have the equipment to make a gunline and this takes up a rare slot so you can only get two throwers. * '''Reaper Bolt Thrower:''' Absolutely the best rare unit. * '''War Hydra:''' Costs too much. If this lad had regeneration or lower points cost, would be useful. Now it dies far too easily.
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